Quote Originally Posted by wereotter View Post
That said.... I'm not sure if I want every job to be the selfish job. I kind of like every job having at least some kind of buff to the party, but I do get how that's lead us to the place we are now where every job has the same buff that happens every 120 seconds... but on the other other hand, we were already holding buffs and planning bursts around the trick attack window since all the way back in ARR, so is it REALLY that much different now?
I don't think so. You can have jobs provide non-raid damage utility (thus no tax needed and can still be 'selfish DPS') such as mitigation, shields, and Mantra which would still keep them feeling unique and fun. And no, it was actually significant DPS losses to hold too much for burst windows in HW/SB/SHB, you would for some things but definitely not everything. And I think that's fine, too. Ideally, your rotation would even change slightly depending on if your comp had raid damage buffs or not, so not only is your mastery of your job the fight design, but also your comp design.