Quote Originally Posted by wereotter View Post
Monk's core single target rotation needs 14 hotbar slots, cross hotbar is 16 so you have room for all your skills you will be using on a regular basis plus two more. Situational skills I put on the extended crossbar since I don't need to monitor the cooldown on them. Ninja's core rotation is 17 skills, and I get around this by including Meisui on the extended hotbar since it's always used in conjunction with the two minute burst window you can track the timer on with Mug/Ten-Chi-Jin. Plus you don't need to put both forked and fleeting raiju on your main group of skills since you're pretty much always using fleeting raiju. There's rarely a time you're in the middle of your burst phase and need to disengage then use the gap closing aspect of forked raiju to get back into range, but I just have it sitting on the extended cross hotbar for the never times I've needed to do this.

Dragoon on the other hand has its weave skills you have to monitor, damage increasing cooldowns, and core rotation of skills at 18 moves. I've yet to find a hotbar setup for the job that lets me easily access all the job's moveset and track the cooldowns I need to use all on one cross hotbar. The job doesn't need a huge skill purge, but could use 2 or 3 skills either trimmed out or merged into the same button, or even some of the skills changed from damage dealing to pure movement, like if Spineshatter Dive had it's damage moved onto other skills and was purely a gap closing skill.
So make a separate bar just to track cooldows, can controllers not do that? although you don't really need to, you always know when stuff is coming back just by monitoring a single 30, 60 and 120 second ability, I never look at my SSD, Sight or DFD cooldown, I know I'm getting both SSD and DFD for every 2mins burst which always happens when Litany comes up, and Litany means Sight too and a Life Surge at least. Really the only cooldowns I'm staring at are GsK and HJ.

I don't see how cooldown tracking has anything to do with button bloat, for me button bloat is extra abilities that need to be pressed for no reason, like when Minor Arcana was a separate button, HJ and MD being separate has a very important purpose, all the other jumps have a purpose for a job that has a oGCD heavy playstyle, if anything I think drg currently has the perfect amount of keys for a dps job.
If you made SSD a movement only ability the 2 min timers would feel very boring and not much would be gained, since you already don't really need to track it's cooldown.