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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    The monk rework surgically removed everything I liked about shadowbringers monk and didn't really fill the void with anything I can appreciate - although the ability to swap between st and aoe mid rotation is still there which is good. I can see why people like the rework so it's got that over summoner at least. It would have been nice if they'd incorporated fists of wind/fire/earth into the rework, or just prevented GL from deteriorating while afflicted by whatever watching a cutscene debuff the fight gives. The addition of finishers to the burst is interesting at the least.

    Dragoon is hands down the best designed job in endwalker which can be taken in a positive or a negative way. For lack of a better descriptor it's the oGCD dps, with a figure-of-eight rotation lacking any extremely hard singular hits, but keeping up a constant stream of damage. I'm fairly sure the lancer guy introduced lancer the same way, so it seems a pretty established niche for it. GCD jumps would be a terrible move for a job as busy as DRG, assuming things like chaotic spring and other attacks where the character jumps during the animation aren't counted. Primal rend is essentially a GCD jump, and it has every issue that DRG's oGCD jumps have had fixed (long animation lock, better used for damage not utility, hits like a wet noodle and so on).
    (9)

  2. #2
    Player
    Foinhas's Avatar
    Join Date
    Sep 2022
    Posts
    12
    Character
    Foinhas Xpms
    World
    Cerberus
    Main Class
    Red Mage Lv 90
    I'd say monk is in a good spot. the only problem i have with monk is that (and SMN has the same problem) the dev team forgot that the lvl cap in endwalker is 90 and not 60
    (3)

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,110
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Foinhas View Post
    I'd say monk is in a good spot. the only problem i have with monk is that (and SMN has the same problem) the dev team forgot that the lvl cap in endwalker is 90 and not 60
    I know you're exaggerating... but summoner doesn't have exactly this same problem since it doesn't get its full kit of skills till level 86, when you get the weave attacks for Titan, Slipstream, and the Ifrit dash. Though monk does have this issue with the core rotation of the job being complete at 60, and the only add on being buffs (riddle of fire and brotherhood) between 61-70

    Quote Originally Posted by ZiraZ View Post
    DRG has no button bloat.
    Hard disagree. It's the only job I play where just the damage dealing skills I need to track for single target rotations won't fit on a single cross hotbar. The incredibly long basic rotation and so many weave skills make it indeed have a button bloat problem on par with astrologian.
    (2)

  4. #4
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by wereotter View Post
    I know you're exaggerating... but summoner doesn't have exactly this same problem since it doesn't get its full kit of skills till level 86, when you get the weave attacks for Titan, Slipstream, and the Ifrit dash. Though monk does have this issue with the core rotation of the job being complete at 60, and the only add on being buffs (riddle of fire and brotherhood) between 61-70



    Hard disagree. It's the only job I play where just the damage dealing skills I need to track for single target rotations won't fit on a single cross hotbar. The incredibly long basic rotation and so many weave skills make it indeed have a button bloat problem on par with astrologian.
    Good thing theres more than 1 cross hotbar
    (4)

  5. #5
    Player
    LifeupOmega's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Kenna Tahten
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    DRG is solid right now, and I'm worried that they want to "rework" the job given how dumbed down Summoner is. If people want to play an easier maiming job, Reaper exists. If they want easier jobs in other areas, we have aforementioned Summoner, or Warrior, or Dancer, or whatever healer you like the flavour of.

    Still kind of sad they stripped out all of Monk's positionals though, felt like a defining part of the job was that it was focused on that.
    (1)

  6. #6
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,110
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by ZiraZ View Post
    Good thing theres more than 1 cross hotbar
    It's the only DPS job I have to do this on, which implies on its own that the job has too many buttons. Flipping through that many hotbars just isn't something that I want to do, since I also set up a hotbar on every job for AOE rotation skills.
    (1)

  7. #7
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by wereotter View Post
    It's the only DPS job I have to do this on, which implies on its own that the job has too many buttons. Flipping through that many hotbars just isn't something that I want to do, since I also set up a hotbar on every job for AOE rotation skills.
    and not for NIN or MNK?
    where do you hide all the mudras and raijus
    (3)

  8. #8
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    677
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Monk has never really had a problem with viability unless you're talking about ARR or HW MNK. Purely in terms of numbers or damage, it has never been something the job has really lacked the past few years. When it comes to its design however, I cannot call EW MNK "the best it has ever been" in this regard. Every version of MNK has had their own batch of problems, it's simply part of the job at this point to have some strange jank- but similar to the case of ShB MNK, I feel like there are too many little issues steeped into the job's design that I don't think it is better than the sum of its parts. EW MNK especially has disappointed me because it's almost good, it's very close to doing something special but so many strange decisions on behalf of SE's whimsy makes it fall short.

    I lack the energy to rant about the specifics, but if you don't care about the nitty gritty of the job then Monk is fine.
    (1)

  9. #9
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    90
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VentVanitas View Post
    Monk has never really had a problem with viability unless you're talking about ARR or HW MNK.
    ARR monk was basically required because of dragon kick and running double monk was common. Monk was completely viable throughout all of HW, it just wasn't optimal.

    Anyway, I think EW monk is horrible (gameplay wise) and it really has nothing in common with the old monk gameplay that I loved (monk being a fast paced sustained DPS with an emphasis on positionals, OCGDs and keeping up GL. Also the dots before they got taken away in SB) so oh well I guess. To me, monk got deleted from the game and replaced with something completely different but it happens to have weaponskills that share the same name. How unfortunate.
    (5)

  10. 10-12-2022 02:45 AM

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