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  1. #1
    Player Mithron's Avatar
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    Mithron Scarlet
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    Gilgamesh
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    Paladin Lv 100

    Should most DPS be selfish DPS?

    What if the only raid DPS buffing jobs were DRG, NIN, BRD, DNC SMN, and RDM? Would that make the game more balanced and enable devs to come up with less homogenization and end the two minute burst meta or make it worse?

    The reason I include SMN is so that every role has at least 2 raid DPS buffers to choose from.
    (3)

  2. #2
    Player
    VentVanitas's Avatar
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    Feb 2020
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    Seiko Hanamura
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    Kujata
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    Black Mage Lv 100
    It wouldn't really kill the 2 minute burst situation outright, it would be closer to how ShB worked but a little worse since everyone is still uniform in design which is still pretty bad in my opinion. We would have to either change the cooldowns on a lot of skills or make their reliance on these intervals less significant by returning lost playstyles (like ramping/sustained damage on MNK just as an example) to truly bury it.
    (0)

  3. #3
    Player
    CKNovel's Avatar
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    Cassia Kaedhan
    World
    Ragnarok
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    Gunbreaker Lv 100
    Wouldn't we go back to HW late meta?

    MNK was a selfish DPS and wasn't meta.
    BLM was like today, selfish.
    SMN was a selfish DPS if I remember well?

    HW Late meta was to stack MCH, BRD, DRG and NIN, the 4 DPS that brought rDPS support.
    MNK, BLM and SMN were benched.
    (4)

  4. #4
    Player Mithron's Avatar
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    Gilgamesh
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    Paladin Lv 100
    Quote Originally Posted by VentVanitas View Post
    It wouldn't really kill the 2 minute burst situation outright, it would be closer to how ShB worked but a little worse since everyone is still uniform in design which is still pretty bad in my opinion. We would have to either change the cooldowns on a lot of skills or make their reliance on these intervals less significant by returning lost playstyles (like ramping/sustained damage on MNK just as an example) to truly bury it.
    What I'd like to see is that if more jobs are selfish DPS, then hopefully it would be easier to redesign their rotations to be on different timers and feel more individualized and unique rather than every job being strict two minute burst windows and feeling the same.

    Quote Originally Posted by CKNovel View Post
    Wouldn't we go back to HW late meta?

    MNK was a selfish DPS and wasn't meta.
    BLM was like today, selfish.
    SMN was a selfish DPS if I remember well?

    HW Late meta was to stack MCH, BRD, DRG and NIN, the 4 DPS that brought rDPS support.
    MNK, BLM and SMN were benched.
    Well a lot of that was more because of job balance as a whole rather than raid buff design I think, and there was also the need for role party bonuses and weapon resistance debuffs. That meant DRG was always needed in every party so that the physical ranged benefited, and every party needed either a WAR or a NIN for slashing debuff. It just so happened that due to weapon debuffs and the fact that the raid damage buffing jobs were just the best DPS at the time that this happened, I think. If raid DPS buffs as a whole were much more limited to specific jobs and we had more selfish DPS, then the devs could redesign a lot more weird timer rotations like 80s and 90s and 70s to keep them feeling different. Ultimately there will always be a meta, but with different timers, each fight may have its own unique meta comp rather than one strict comp for all fights due to all fights needing to be based on 2 minute timers.
    (2)

  5. #5
    Player
    wereotter's Avatar
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    Antony Gabbiani
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    Faerie
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    Viper Lv 100
    Quote Originally Posted by Mithron View Post
    Well a lot of that was more because of job balance as a whole rather than raid buff design I think, and there was also the need for role party bonuses and weapon resistance debuffs. That meant DRG was always needed in every party so that the physical ranged benefited, and every party needed either a WAR or a NIN for slashing debuff. It just so happened that due to weapon debuffs and the fact that the raid damage buffing jobs were just the best DPS at the time that this happened, I think. If raid DPS buffs as a whole were much more limited to specific jobs and we had more selfish DPS, then the devs could redesign a lot more weird timer rotations like 80s and 90s and 70s to keep them feeling different. Ultimately there will always be a meta, but with different timers, each fight may have its own unique meta comp rather than one strict comp for all fights due to all fights needing to be based on 2 minute timers.
    Add onto this: monk didn't just die because it was "selfish" because based off utility at the time, it wasn't much more selfish than many other jobs. The problem was the utility monk provided didn't really mesh into the job system as a whole: no one but monk was doing blunt damage, no healing check was so severe as to require mantra, and the addition of dark knight removed the INT down utility monk brought. Add onto this that similarly to black mage, you had to readjust strats to allow monk to get in all their positional attacks and keep full uptime for greased lightning.

    And, ninja wasn't just a slashing debuff, but it was also shadewalker and smokescreen that allowed for tanks to never need tank stance, and at the time being in tank stance reduced the amount of damage the tanks did, which just further enforced the dragoon-ninja meta of the era.

    Go back to Heavensward and leave the damage type resistances off, and the tank stance acting like it does now, and I'd be willing to bet that all the DPS jobs would have a much better chance at being played.

    That said.... I'm not sure if I want every job to be the selfish job. I kind of like every job having at least some kind of buff to the party, but I do get how that's lead us to the place we are now where every job has the same buff that happens every 120 seconds... but on the other other hand, we were already holding buffs and planning bursts around the trick attack window since all the way back in ARR, so is it REALLY that much different now?
    (0)

  6. #6
    Player Mithron's Avatar
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    Paladin Lv 100
    Quote Originally Posted by wereotter View Post
    That said.... I'm not sure if I want every job to be the selfish job. I kind of like every job having at least some kind of buff to the party, but I do get how that's lead us to the place we are now where every job has the same buff that happens every 120 seconds... but on the other other hand, we were already holding buffs and planning bursts around the trick attack window since all the way back in ARR, so is it REALLY that much different now?
    I don't think so. You can have jobs provide non-raid damage utility (thus no tax needed and can still be 'selfish DPS') such as mitigation, shields, and Mantra which would still keep them feeling unique and fun. And no, it was actually significant DPS losses to hold too much for burst windows in HW/SB/SHB, you would for some things but definitely not everything. And I think that's fine, too. Ideally, your rotation would even change slightly depending on if your comp had raid damage buffs or not, so not only is your mastery of your job the fight design, but also your comp design.
    (0)

  7. #7
    Player
    Azuri's Avatar
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    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mithron View Post
    What I'd like to see is that if more jobs are selfish DPS, then hopefully it would be easier to redesign their rotations to be on different timers and feel more individualized and unique rather than every job being strict two minute burst windows and feeling the same.
    So you'll hard fix certain "selfish" DPS to matching "buff" DPS. None of the buffers will be happy with a mismatch in the party because it's a straight DPS loss for you.

    I played RDM in ShB. It wasn't fun knowing that you are simply screwed just because a BLM or NIN happened to join the group. Neither were the SB era damage type vuln ups. Between having to force a comp for certain jobs and two-minute, I'll take two minute.
    (1)

  8. #8
    Player
    wereotter's Avatar
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    Antony Gabbiani
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    Faerie
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    Viper Lv 100
    Quote Originally Posted by Mithron View Post
    I don't think so. You can have jobs provide non-raid damage utility (thus no tax needed and can still be 'selfish DPS') such as mitigation, shields, and Mantra which would still keep them feeling unique and fun. And no, it was actually significant DPS losses to hold too much for burst windows in HW/SB/SHB, you would for some things but definitely not everything. And I think that's fine, too. Ideally, your rotation would even change slightly depending on if your comp had raid damage buffs or not, so not only is your mastery of your job the fight design, but also your comp design.
    Thing there is that creates another kind of meta, or makes that utility useless. Speaking as someone who has mained monk in most the savage raids, my healers have more than once forgotten I even have mantra when I ask them when they need it used, and then tell me when I have used it that the amount of increase to healing didn't actually save them from having to use skills. So you'd need to design fights in such a way that these skills are actually more useful than they currently are, which creates it own new meta of having the DPS that provide more healing and mitigation be required. But, if they did that, then jobs that don't have that utility become unviable because the fights won't be able to be cleared with them.

    Like if healing checks were so intense to need the kind of defensive utility skills, parties would demand people bring reaper, summoner, monk, dancer, red mage or other jobs that provide those tools, while refusing to bring jobs like samurai or black mage that don't protect the party, especially if all jobs are selfish DPS. Why bring the jobs that offer nothing over the jobs that do? And even then, there will ultimately be a tier list of which is better and those jobs will become meta, while jobs that provide the less valuable defensive tools will be booted out of PF alongside the jobs that have none at all.

    This is actually the kind of problem we saw a lot of in Heavensward. I was kicked out of groups more than a few times in PF, and then saw when I looked into the recruitment that after kicking me, they changed the recruitment to exclude monks from joining at all. Friend who played machinist back then had the same thing happening because bard was meta.
    (0)

  9. #9
    Player Mithron's Avatar
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    Mithron Scarlet
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    Gilgamesh
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    Paladin Lv 100
    Quote Originally Posted by wereotter View Post
    Thing there is that creates another kind of meta, or makes that utility useless.

    This is actually the kind of problem we saw a lot of in Heavensward. I was kicked out of groups more than a few times in PF, and then saw when I looked into the recruitment that after kicking me, they changed the recruitment to exclude monks from joining at all. Friend who played machinist back then had the same thing happening because bard was meta.
    All non-raid DPS buffing utility is just flavor, never necessary. Role actions are different from job-specific actions. That's okay. Mantra makes healing more comfy sometimes. It's not a problem and doesn't need to be addressed.

    You weren't kicked in HW because Mantra was useless, you were kicked because MNK did bad damage and ran out of TP constantly. HW balance was pretty bad in Midas especially, even worse than P8s balance. If you didn't have Brotherhood and thus could be justified in being equal damage (honestly MNK already kinda' out DPS SAM) to SAM. If all jobs did the roughly same total DPS but just had different rotations and playstyles with "flavor" utility that didn't impact raid damage, I think we'd have a lot more job variety. Yes there will always be a meta, and that's okay. You'll never fully abolish a meta, nor should you try to specifically. Just make every job as close to rDPS as you can with each other so all jobs are good, useful, and fun to play without feeling exactly the same and viable in all content.
    (0)

  10. #10
    Player
    wereotter's Avatar
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    Antony Gabbiani
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    Faerie
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    Viper Lv 100
    Quote Originally Posted by Mithron View Post
    All non-raid DPS buffing utility is just flavor, never necessary. Role actions are different from job-specific actions. That's okay. Mantra makes healing more comfy sometimes. It's not a problem and doesn't need to be addressed.

    You weren't kicked in HW because Mantra was useless, you were kicked because MNK did bad damage and ran out of TP constantly. HW balance was pretty bad in Midas especially,
    I'm not even talking about Alexander, I was running with a static so there was no issue there. I'm referring to just trying to do mount farms, groups at the time, at least on my server, would put up PF explicitly excluding monk and machinist, and more than once, I would join a group that didn't have that restriction only to be kicked from the party and the PF relisted without monks allowed.

    Also healing more comfy doesn't ultimately matter if you still have to throw out the same number of heals. Not until Mantra increases healing received to the point that it will allow healers to throw up more DPS skills will it actually be a good utility skill. For now, it's just flavor.
    (0)

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