Quote Originally Posted by Liam_Harper View Post
Ah yes, similar to a main feature from the expansion that lost half an entire playerbase. Sounds fine.
I dunno. The killing blow wasn't Garrisons. It was the reputation grind to obtain flight and a "meh" storyline Horde-side. Oh, and the death of Garrosh being attributed to Someone Special (not me, the person who brought his health down to zero) because WoW characters are bit-players in the Grand Story.

I continued to play for about 4 more years. At least until I finally acknowledged to myself that it was going to be the "Sylvanus Windrunner all-the-time game". Warlords was fine on the Alliance side -- lots of interesting stuff going on. I don't remember being particularly enthusiastic about the story my Horde characters were doing.

Whatever playerbase might have been lost should have been gained again with Legion, although Blizzard stopped providing numbers about a year earlier. That was followed by the debacle of BFA and what followed after.

I think a lot of the people who are disappointed thought that Island Sanctuary could be housing, rather than another Resource Management mini-game. I've played most versions of the Sid Meier's Civilization games over the years (starting with 1.0), as well as the Microsoft "Age of ..." RTS games. That sort of thing is greatly familiar.