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  1. #51
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Padudu View Post
    I mean, is he wrong? You work around and make the mammet's schedule lmao. You literally are the one scheduling their work hours, giving them rest days you specify, paying them to construct. yes my dude, it is a sweatshop.
    So Stardew Valley and Animal Crossing and other games of that ilk are "sweatshops" as well? Resource management under the guise of providing mammet's with directions does not make it a sweatshop.

    The term does not apply, unless you consider the day-to-day management of every single corporation in the world, every mom-and-pop shop, every place where you work for money as a "sweatshop".

    I get that some portion of the playerbase is unhappy with the way the island sanctuary functions. I am personally not unhappy because I understood from the beginning what it was. I played through the entire Warlords of Draenor expansion doing pretty similar things with the Garrison including placing buildings in specific spots and managing crops and other resources.
    (3)

  2. #52
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DPZ2 View Post
    So Stardew Valley and Animal Crossing and other games of that ilk are "sweatshops" as well? Resource management under the guise of providing mammet's with directions does not make it a sweatshop.

    The term does not apply, unless you consider the day-to-day management of every single corporation in the world, every mom-and-pop shop, every place where you work for money as a "sweatshop".

    I get that some portion of the playerbase is unhappy with the way the island sanctuary functions. I am personally not unhappy because I understood from the beginning what it was. I played through the entire Warlords of Draenor expansion doing pretty similar things with the Garrison including placing buildings in specific spots and managing crops and other resources.
    No, because in Stardew Valley I'm pretty sure you do the majority of the work yourself, same with Animal Crossing lmao. Show me where you obtain mentally deficient mammets to right click and do the work for you. Also, in both of those games, you have FARRRR more customization options, you can specialize in a certain items to sell, ect, the work you put goes a long way to achieving the rewards/experience that you want.

    Mom and pop stores, you still have to put in the work yourself lmao. You also get far more rewards from that, you help other people, ect.. it's not a relaxing experience at all. That's actually just a job.

    I am personally unhappy because I understood what it was and it was still disappointing to see what we get, despite this game being incredibly popular, selling well, and having seen massive profits. I have no idea how WoW works, never played wow, so good for you I guess? I'm talking about XIV and I am saying that the content they delivered, even with having very, very tempered expectations, was bare bones. Good for you that you like content with minimum effort put in, but if all that NEW content can manage to be is a 5 minute dip in, dip out, I don't think that's good content.
    (9)

  3. #53
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by DPZ2 View Post
    So Stardew Valley and Animal Crossing and other games of that ilk are "sweatshops" as well? Resource management under the guise of providing mammet's with directions does not make it a sweatshop.

    The term does not apply, unless you consider the day-to-day management of every single corporation in the world, every mom-and-pop shop, every place where you work for money as a "sweatshop".

    I get that some portion of the playerbase is unhappy with the way the island sanctuary functions. I am personally not unhappy because I understood from the beginning what it was. I played through the entire Warlords of Draenor expansion doing pretty similar things with the Garrison including placing buildings in specific spots and managing crops and other resources.
    Sweatshop is pretty accurate if you pay attention to the things that Tataru tells us when granting us access to her island.
    (3)

  4. #54
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    I like the mammets. I think they're funny.

    I agree that "mammet sweatshop" is not what I expected from how the content was advertised though.
    (2)

  5. #55
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    If they plan to update us with customization and future updates..,
    They Got alot to change..,
    For one, we need a Actual Endgoal to expect. But with all the map being there for the Sole Reason for Resource Collection to feed into the shop.

    This island is practically dead and devoid of reason.
    <I can't even be bothered to visit to maintain the thing after I reached 10 long ago.., I decided to just spend my cowries on seeds and resources and just leave it alone til I run out of Said cowries. don't even have any of the mounts, just can't be bothered to grind when I got other side content that matters more to me than it. if there was an automated system where I can punch in the variables and it shoots out what I need to get max stats and courses. That would do alot to change the mood of the island. since it's a new goal. instead of aimlessly having to go outside the game to discords for info and math it out instead of enjoy the journey to end of the island shore.>
    COULD we get an island expansion.
    Yes I think they may have said something along the lines of that. Will it be our Island Sanctuary we wanted. maybe. will it change anything. not really no.

    What they could do to improve is change the way each area of the Hideaway are set up.
    The Core could have both buildings be right against the back wall. even if it slightly gets in the way of the path to the farm. with the "House" in the middle or I front like if it was a Longhouse.

    Even just having a bit of variables placement, even if it's still locked to the same locations would alleviate a small percentage of the lack of Customization.
    Don't think the farmland could change any but the rest of the placeable zones have enough room to add and expand in them.
    <even different versions of the workshop and Granaries can work.., if the Cabin is in the middle, with elongated versions of them on its sides.>

    tldr. Island can't change much as it is now, and practically had rooted itself into bedrock. we will need a new island near by or far to get even close to what was Reasonably expected. and they can improve Customization, but this is one big experiment for them. <Specially since it apparently is linked to the housing instances as well>
    (0)

  6. #56
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I don't know how to make this fun if they can't overcome the tech limitations. Without room for creativity there's almost no point in making island content. So far we have close to zero customisation options, zero reason to visit friends, a rigid currency system that amounts to pointless busy work, just clicking on a few things weekly.

    I will bring up the underrated PSO2: NGS. They just revealed their housing system, to release Spring. You can build structures in any shape you want, decide how many floors and rooms there are. Deform the land outside to raise hills or dig holes. Instead of a house you might create a chapel or nightclub or mech factory, whatever you want with your 'creative space'.

    The base game PSO2 is 10 years old with limitations, so they essentially just made a new game NGS in a new engine and bolted it onto the old game and let you navigate between both games on the same character. Now it's possible to give a powerful creation tool to players and the game remains free to download and free to play.
    (6)

  7. #57
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rufalus View Post
    -snip-
    if they have the will and find a way to make it reasonably possible to do it, they will.

    I think SE can make the changes they gave us to believe.<and I'm talking about reasonable expectations of what was sold, not dreams of what it isnt.>

    But unless they've been hiding large scale foundational changes I don't think your example would work like in P.S.<though, yes I know you weren't making a 1-1>
    [I only mention foundational changes, cause it would improve the likelihood of other massive and wanted changes in the game. but they'd have to, of course prove that it's worth it for the next ten years of XIV if we reach that point.]

    which makes me bring up my point of Layouts.
    if SE did give us as least two other layout types for at least the Core of the Hideaway. then we'd have more customization.

    Like for the farmlands and pasture. they could of just switched places. makes sense for the farmland to be on the wide open stretch, whilst the animals being on the Variant terrain.
    <while rl physics shouldn't matter. plants will like the water even if it passes by the Animals first. Partially. But we never have to refill the water anyways. just an endless supply out of thin air. even though a good stream/waterfall is right there which could naturally just water the plants for us.

    edit: But of course if some animals get stuck outside of the pasture. it doesn't bode well with different layouts. unless they gave this task to new employees. so that sadly brings my ideas to a sad trickle.
    (0)
    Last edited by GTK0HLK; 10-31-2022 at 10:41 AM.

  8. #58
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DPZ2 View Post
    I am personally not unhappy because I understood from the beginning what it was. I played through the entire Warlords of Draenor expansion doing pretty similar things with the Garrison including placing buildings in specific spots and managing crops and other resources.
    Ah yes, similar to a main feature from the expansion that lost half an entire playerbase. Sounds fine.
    (5)

  9. #59
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,616
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Liam_Harper View Post
    Ah yes, similar to a main feature from the expansion that lost half an entire playerbase. Sounds fine.
    I dunno. The killing blow wasn't Garrisons. It was the reputation grind to obtain flight and a "meh" storyline Horde-side. Oh, and the death of Garrosh being attributed to Someone Special (not me, the person who brought his health down to zero) because WoW characters are bit-players in the Grand Story.

    I continued to play for about 4 more years. At least until I finally acknowledged to myself that it was going to be the "Sylvanus Windrunner all-the-time game". Warlords was fine on the Alliance side -- lots of interesting stuff going on. I don't remember being particularly enthusiastic about the story my Horde characters were doing.

    Whatever playerbase might have been lost should have been gained again with Legion, although Blizzard stopped providing numbers about a year earlier. That was followed by the debacle of BFA and what followed after.

    I think a lot of the people who are disappointed thought that Island Sanctuary could be housing, rather than another Resource Management mini-game. I've played most versions of the Sid Meier's Civilization games over the years (starting with 1.0), as well as the Microsoft "Age of ..." RTS games. That sort of thing is greatly familiar.
    (1)

  10. #60
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DPZ2 View Post
    I dunno. The killing blow wasn't Garrisons. It was the reputation grind to obtain flight and a "meh" storyline Horde-side. Oh, and the death of Garrosh being attributed to Someone Special (not me, the person who brought his health down to zero) because WoW characters are bit-players in the Grand Story.

    I continued to play for about 4 more years. At least until I finally acknowledged to myself that it was going to be the "Sylvanus Windrunner all-the-time game". Warlords was fine on the Alliance side -- lots of interesting stuff going on. I don't remember being particularly enthusiastic about the story my Horde characters were doing.

    Whatever playerbase might have been lost should have been gained again with Legion, although Blizzard stopped providing numbers about a year earlier. That was followed by the debacle of BFA and what followed after.

    I think a lot of the people who are disappointed thought that Island Sanctuary could be housing, rather than another Resource Management mini-game. I've played most versions of the Sid Meier's Civilization games over the years (starting with 1.0), as well as the Microsoft "Age of ..." RTS games. That sort of thing is greatly familiar.
    Lmao are you comparing CIV games to island sanctuary?? You're actually delusional dude.
    (1)

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