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  1. #1
    Player Padudu's Avatar
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    Jan 2022
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    Ul'dah
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    Padudu Moro
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    Zalera
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    Paladin Lv 90
    Quote Originally Posted by DPZ2 View Post
    Nightmare comment based on this: What we got was "Tataru's Mammet sweatshop where you have to manage it for her"

    You appear to enjoy that phrase a lot, having used it several times in this thread. Did you come up with it yourself? Congratulations. It's catchy as heck. True from one perspective, and yet ... and yet it is not the entirety of the Island.

    The rest of my comments were not directed at you. As someone else said It just may not have the rewards you are personally looking for.
    I mean, is he wrong? You work around and make the mammet's schedule lmao. You literally are the one scheduling their work hours, giving them rest days you specify, paying them to construct. yes my dude, it is a sweatshop. No matter how many times you want to say "the rewards aren't what you're looking for!!!" it's still true.

    Have you just considered like.. people are happy with the rewards so far and they aren't happy with the way island sanctuary functions? It's not just you have to like it or you don't, you know. It's not black and white like your mind seems to think. I like the glam and mount rewards, it doesn't mean that I think island sanctuary is great by any means right now.
    (10)
    Last edited by Padudu; 10-29-2022 at 06:59 AM.

  2. #2
    Player
    Raven2014's Avatar
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    Oct 2014
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    Ribald Hagane
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    Gilgamesh
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    Goldsmith Lv 50
    My problem with the marmet is the aethistic value ... on several levels.

    First, it's supposed to be a sanctuary, a natural paradise, a retreat. It would make so much more sense if the development is about building some kind of natural luxury resort focusing on R&R and therapy (kinda camp Bronze lake). Turning an untouched and pristine piece of nature into essentially an industrial hub is just ... wrong. And who the hell would want to take a vacation amid a bunch of workshop and factory!?!? Also every building that were built are built for the mammet. Where is my personal cabin? Where is the place that I can go to supposed ... relax?


    Second, why mamet? If they wanted an industrial hub from the start, there are so many other meaningful option. What about the refugee from form Garmeland? Seem to be the perfect choice to introduce and integrate them into Eozean society. Or any kind of humanoid population would make the things more vibrant than the mamet. And before anyone say "but it's supposed to be your personal sanctuary retreat so that's why no other human!". See reason #1 above, that idea is already dead and buried thanks to the workshop concept.


    Like ... I'm ok with the content amount, I'm actually happy with the reward. It's just the aesthetic and thematic execution seem to be all on the wrong notes. This piece of content seem to be something that was envisioned by a therapist or environmentalist but the design is handed to an oil CEO.
    (5)
    Last edited by Raven2014; 10-29-2022 at 07:51 AM.

  3. #3
    Player
    DPZ2's Avatar
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    Feb 2015
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    Dal S'ta
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    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Padudu View Post
    I mean, is he wrong? You work around and make the mammet's schedule lmao. You literally are the one scheduling their work hours, giving them rest days you specify, paying them to construct. yes my dude, it is a sweatshop.
    So Stardew Valley and Animal Crossing and other games of that ilk are "sweatshops" as well? Resource management under the guise of providing mammet's with directions does not make it a sweatshop.

    The term does not apply, unless you consider the day-to-day management of every single corporation in the world, every mom-and-pop shop, every place where you work for money as a "sweatshop".

    I get that some portion of the playerbase is unhappy with the way the island sanctuary functions. I am personally not unhappy because I understood from the beginning what it was. I played through the entire Warlords of Draenor expansion doing pretty similar things with the Garrison including placing buildings in specific spots and managing crops and other resources.
    (3)

  4. #4
    Player Padudu's Avatar
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    Padudu Moro
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    Quote Originally Posted by DPZ2 View Post
    So Stardew Valley and Animal Crossing and other games of that ilk are "sweatshops" as well? Resource management under the guise of providing mammet's with directions does not make it a sweatshop.

    The term does not apply, unless you consider the day-to-day management of every single corporation in the world, every mom-and-pop shop, every place where you work for money as a "sweatshop".

    I get that some portion of the playerbase is unhappy with the way the island sanctuary functions. I am personally not unhappy because I understood from the beginning what it was. I played through the entire Warlords of Draenor expansion doing pretty similar things with the Garrison including placing buildings in specific spots and managing crops and other resources.
    No, because in Stardew Valley I'm pretty sure you do the majority of the work yourself, same with Animal Crossing lmao. Show me where you obtain mentally deficient mammets to right click and do the work for you. Also, in both of those games, you have FARRRR more customization options, you can specialize in a certain items to sell, ect, the work you put goes a long way to achieving the rewards/experience that you want.

    Mom and pop stores, you still have to put in the work yourself lmao. You also get far more rewards from that, you help other people, ect.. it's not a relaxing experience at all. That's actually just a job.

    I am personally unhappy because I understood what it was and it was still disappointing to see what we get, despite this game being incredibly popular, selling well, and having seen massive profits. I have no idea how WoW works, never played wow, so good for you I guess? I'm talking about XIV and I am saying that the content they delivered, even with having very, very tempered expectations, was bare bones. Good for you that you like content with minimum effort put in, but if all that NEW content can manage to be is a 5 minute dip in, dip out, I don't think that's good content.
    (9)

  5. #5
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Quote Originally Posted by DPZ2 View Post
    So Stardew Valley and Animal Crossing and other games of that ilk are "sweatshops" as well? Resource management under the guise of providing mammet's with directions does not make it a sweatshop.

    The term does not apply, unless you consider the day-to-day management of every single corporation in the world, every mom-and-pop shop, every place where you work for money as a "sweatshop".

    I get that some portion of the playerbase is unhappy with the way the island sanctuary functions. I am personally not unhappy because I understood from the beginning what it was. I played through the entire Warlords of Draenor expansion doing pretty similar things with the Garrison including placing buildings in specific spots and managing crops and other resources.
    Sweatshop is pretty accurate if you pay attention to the things that Tataru tells us when granting us access to her island.
    (3)

  6. #6
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    Liam_Harper's Avatar
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    Liam Harper
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    Zodiark
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    White Mage Lv 90
    Quote Originally Posted by DPZ2 View Post
    I am personally not unhappy because I understood from the beginning what it was. I played through the entire Warlords of Draenor expansion doing pretty similar things with the Garrison including placing buildings in specific spots and managing crops and other resources.
    Ah yes, similar to a main feature from the expansion that lost half an entire playerbase. Sounds fine.
    (5)

  7. #7
    Player
    DPZ2's Avatar
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    Dal S'ta
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    Gilgamesh
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    Quote Originally Posted by Liam_Harper View Post
    Ah yes, similar to a main feature from the expansion that lost half an entire playerbase. Sounds fine.
    I dunno. The killing blow wasn't Garrisons. It was the reputation grind to obtain flight and a "meh" storyline Horde-side. Oh, and the death of Garrosh being attributed to Someone Special (not me, the person who brought his health down to zero) because WoW characters are bit-players in the Grand Story.

    I continued to play for about 4 more years. At least until I finally acknowledged to myself that it was going to be the "Sylvanus Windrunner all-the-time game". Warlords was fine on the Alliance side -- lots of interesting stuff going on. I don't remember being particularly enthusiastic about the story my Horde characters were doing.

    Whatever playerbase might have been lost should have been gained again with Legion, although Blizzard stopped providing numbers about a year earlier. That was followed by the debacle of BFA and what followed after.

    I think a lot of the people who are disappointed thought that Island Sanctuary could be housing, rather than another Resource Management mini-game. I've played most versions of the Sid Meier's Civilization games over the years (starting with 1.0), as well as the Microsoft "Age of ..." RTS games. That sort of thing is greatly familiar.
    (1)

  8. #8
    Player Padudu's Avatar
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    Quote Originally Posted by DPZ2 View Post
    I dunno. The killing blow wasn't Garrisons. It was the reputation grind to obtain flight and a "meh" storyline Horde-side. Oh, and the death of Garrosh being attributed to Someone Special (not me, the person who brought his health down to zero) because WoW characters are bit-players in the Grand Story.

    I continued to play for about 4 more years. At least until I finally acknowledged to myself that it was going to be the "Sylvanus Windrunner all-the-time game". Warlords was fine on the Alliance side -- lots of interesting stuff going on. I don't remember being particularly enthusiastic about the story my Horde characters were doing.

    Whatever playerbase might have been lost should have been gained again with Legion, although Blizzard stopped providing numbers about a year earlier. That was followed by the debacle of BFA and what followed after.

    I think a lot of the people who are disappointed thought that Island Sanctuary could be housing, rather than another Resource Management mini-game. I've played most versions of the Sid Meier's Civilization games over the years (starting with 1.0), as well as the Microsoft "Age of ..." RTS games. That sort of thing is greatly familiar.
    Lmao are you comparing CIV games to island sanctuary?? You're actually delusional dude.
    (1)

  9. #9
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Quote Originally Posted by DPZ2 View Post
    I dunno. The killing blow wasn't Garrisons. It was the reputation grind to obtain flight and a "meh" storyline Horde-side. Oh, and the death of Garrosh being attributed to Someone Special (not me, the person who brought his health down to zero) because WoW characters are bit-players in the Grand Story.
    Did you start WoD after patch 6.2 or something?

    At the point the player base disappeared, there was no flying nor was there ever going to be any flying. The developers kept stringing along players with the promise of "flight will get added later" until that infamous Memorial Day weekend Polygon interview when Ion offhandedly mentions they decided the game didn't need flying. They had already lost a third of the player base by that point and the mass subscription cancellations after that interview is what forced them into putting Pathfinder together so players would get flight.

    The storyline for Horde was fine. I actually enjoyed it more during beta testing than I enjoyed the Alliance story but then I mained Alliance so playing through Horde was a change of pace.

    The other killer was the lack of anything for players to do at end game other than raid or sit AFK in their Garrison. Would you have stuck it out in the Garrison if the mission table rewards had remained the same as they were at WoD launch (or wait - you may not have been there at launch)? Players were angry that those tables lacked any interesting rewards. It wasn't until they beefed up and expanded the treasure missions in 6.1 that players started getting obsessed with their Garrisons, with those gold mines ripping apart the player economy.

    Like Padudu, a bit confused that you're bringing Civ into this. It's got nothing in common with Island Sanctuary.
    (4)

  10. #10
    Player
    Raven2014's Avatar
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    Ribald Hagane
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    Gilgamesh
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    Goldsmith Lv 50
    Quote Originally Posted by Jojoya View Post
    Did you start WoD after patch 6.2 or something?

    At the point the player base disappeared, there was no flying nor was there ever going to be any flying. The developers kept stringing along players with the promis.
    Wait, really? Why? Like if there is one thing you can ask "how can I piss everyone off?" then the top answer gotta be "No flying". Since that guarantee everyone from casual to hardcore, raider and non raider will not be please.
    (0)

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