{edit: Finally, I talk too much, the now pointless daily limit got me}
Quote Originally Posted by Tiramu View Post
-cut-
It's only a Crutch if you assume the vast majority of players will use it as a crutch to do so. But that isn't really the case. The mi ority that will, will be called out on it, and reported.

If anything SE/CBUIII needs to improve in-game resources to allow players of any level to tran themselves. <like an eternal SSS/Burning Field or what's it called that unlocks updates after the next patch/expac. but for different levels of content, and healing>

Quote Originally Posted by Shibi View Post
-crop-
Others have me convinced after seeing their points that the chance of it being abused, even if locked is much higher. I agree it's a good point. you can get that from my first posts in this thread.<thinking about how it'd work if it shows up, or what judges a person. as a role sprout again, cause People can lose skill faster over time than gain it>
And I did mention Healers in my post anyway if it was read.

People are willing to lend a hand, and are understanding. Specially when a player let's it know to the party that it has been awhile.
<Those on console still are able to communicate. I'm not wholly sure if they have a auto response. but tbh, there should be. if se hasn't though of that.>
[and this, have to say just in case, is a separate topic from Player cooperation. or a teams personal perception of how it a dungeon should be run.]

And like I said, while it may have extra steps. the one player that is worried to the point of being immovable. would slowly scale up where they practice content.
And simply put, just jumping into it doesn't always help the player. as they may result in just using the same skills.<for example pepsis being the most common one for players to figure out its specific usage last>

we need better teaching resources.
and like said I did point it out in my previous post. cause the Role Sprout icon is something that many could put on. and if it has restrictions even if the player still feels uncomfortable in the role, it's unfortunate if they lose it.

But they'll need restrictions to prevent the chances of abuse.
<which loops into itself>
[a player can still go into content and practice. it's just simply letting players know what to expect, which the majority are understanding. the icon would only highlight that, but it wouldn't do them any good since they still need to practice In an instance or in the open world. and read the tooltips.]
(Good idea, hence why I questioned how it'd work in my first post. but it might end up like a mentor Crown, but one that can be used to troll. and people will accept cause they assume they're new again to the role.)