Troll or not, it’s a good idea imo.
I’m not very confident when learning a new healer or a new tank class. Yes, I can just put it in chat, but the job sprout icon idea crossed my mind already.
Troll or not, it’s a good idea imo.
I’m not very confident when learning a new healer or a new tank class. Yes, I can just put it in chat, but the job sprout icon idea crossed my mind already.
Toggle is a one time off. It needs to be there for people who don't like showing they are wearing "learner plates". But once it's been manually toggled off, it should be completely off.
Also, I think, it's clear there should be no novice network access for a Role Sprout.
Based on the sprout coming from the Japanese Wakaba (Green Leaf) driver sticker, maybe we use a variation of the Kōreisha (Elder) driver sticker?
Which might be like a clover. indicating a player who has a 90 character, in/completed Endwalker, and new to a role.
It isn't a case of not reading tool tips.
Some tool tips can be tough to understand, especially when you pick up a job that starts at a high level. Samurai, for instance, requires a lot of connecting the dots to work out what the words mean. I don't normally play DPS and even reading the tool tips made it seem confusing as hell.
There is an ability for AST. Forgot the name. The tool tip says that it activates when you have drawn 3 cards. Great!
Not so much, because the tool tip misses a key piece of information. This is the fact that the ability won't activate if you draw those cards out of combat.
So, there i am standing like a moron outside my home trying to work out what I needed to do to activate the ability. It just wasnt working no matter what I did, so I thought I misread it.
Once I got into a dungeon, I realised that it only activates on combat. Tool tip said nothing about that.
A lot of abilities are about learning how and when to use them. You can wail on a target dummy as much as you like, but you won't learn how to use those abilities in a real environment. The movement, etc.
Try learning how to pick up adds on a target dummy. Even that role trainer thing (that you unlock at level 15) won't teach you what you need to know for a real environment.
Duty support? The only ones I have done wouldn't allow you to learn as a healer or tank. One I did saw my duty support wipe multiple times. In the early dungeon with the fire dude at the end when he becomes untargetable until you kill the adds, the duty support tank just stood in the aoe (as did the dps) requiring me to heal through that and kill the adds.
You aren't going to go into any dungeon knowing your role perfectly. Ever. I have healed at a high level in every mmo I have ever played (bar ff14 as I am not at end game yet) and I will still require live practice when I pick up a new game, or I'll be terrible at it.
I mean, even jumping from whm to ast will have you heal on a slightly different way. The latter requires much more emphasis on your mana generating skills, which can be tricky to pick up and no tool tips are going to help there. Same with wrapping your head around the dishing out of the cards.
SGE can also be tricky to understand initially as the activation of your most powerful skills (ones that you should be using afaik, I am still new) require the activation of another skill beforehand for some reason. While reading the tool tips can help, you still got to get into the flow of things in a real environment.
But sure. Read the tooltips. That will teach you to play your class flawlessly.
I get what you mean, but that basically is what people mean by tooltips.., To Read them, and practice.<but that reading, and practices is what usually gets repeated when improving for higher end content. but isn't solely for that.>
People expect, and reasonably expect at that, some basic competency when at higher levels.
But, whilst not wholly related to the topic, there needs to be improved teaching within the game.
But I assume they added the grid/chain view of the Actions Window to alleviate for some classes that have larger combos.<whilst with healers as you used, are mostly what combined with what gives the Greater output in healing, since there is no complexity in dealing Damage. Except for Sage.>
Tldr. we got what you mean, but the large majority understand that when someone says "READ YOUR TOOLTIPS.. !"-Jocat.
they mean for you to go and figure out how the skills interact act with each other on a dummy, and easy enough mobs that won't kill you when you're learning before giving it a shot I. easy content.<obv not all this at once. but this is the reasonable thing some would say they get from that. if they were to explain it to someone, as I do to you now>
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
Well, this is the whole point of the suggestion.
People can start a new class in this game, and using one example, if one has only DPSed until now, stepping into a SGE's (my main) shoes is a huge change of thought. The tooltips really don't tell a beginner to healing how to sage and there are no healing dummies. So it needs practice, and that practice needs people. So, it would be nice to have a symbol that you know the game darned well, and can do all the mechanics, but don't yet understand the mitigations of a SGE and when to use them, so take it a little bit easy please.
やはり、お前は……笑顔が……イイ
{edit: Finally, I talk too much, the now pointless daily limit got me}
It's only a Crutch if you assume the vast majority of players will use it as a crutch to do so. But that isn't really the case. The mi ority that will, will be called out on it, and reported.
If anything SE/CBUIII needs to improve in-game resources to allow players of any level to tran themselves. <like an eternal SSS/Burning Field or what's it called that unlocks updates after the next patch/expac. but for different levels of content, and healing>
Others have me convinced after seeing their points that the chance of it being abused, even if locked is much higher. I agree it's a good point. you can get that from my first posts in this thread.<thinking about how it'd work if it shows up, or what judges a person. as a role sprout again, cause People can lose skill faster over time than gain it>
And I did mention Healers in my post anyway if it was read.
People are willing to lend a hand, and are understanding. Specially when a player let's it know to the party that it has been awhile.
<Those on console still are able to communicate. I'm not wholly sure if they have a auto response. but tbh, there should be. if se hasn't though of that.>
[and this, have to say just in case, is a separate topic from Player cooperation. or a teams personal perception of how it a dungeon should be run.]
And like I said, while it may have extra steps. the one player that is worried to the point of being immovable. would slowly scale up where they practice content.
And simply put, just jumping into it doesn't always help the player. as they may result in just using the same skills.<for example pepsis being the most common one for players to figure out its specific usage last>
we need better teaching resources.
and like said I did point it out in my previous post. cause the Role Sprout icon is something that many could put on. and if it has restrictions even if the player still feels uncomfortable in the role, it's unfortunate if they lose it.
But they'll need restrictions to prevent the chances of abuse.
<which loops into itself>
[a player can still go into content and practice. it's just simply letting players know what to expect, which the majority are understanding. the icon would only highlight that, but it wouldn't do them any good since they still need to practice In an instance or in the open world. and read the tooltips.]
(Good idea, hence why I questioned how it'd work in my first post. but it might end up like a mentor Crown, but one that can be used to troll. and people will accept cause they assume they're new again to the role.)
I wish they'd do this. I've got WHM at 50 but haven't played it since ARR and am too nervous to be tossed into something I'm not ready for that I won't touch it. My only other option is directly queuing for all the dungeons in increasing level order to get used to new skills incrementally. That's not exactly appealing.
Last edited by Illmaeran; 11-01-2022 at 03:54 AM.
I don't care if the OP is a known troll or liar. The Op had a good idea so stick to the topic.
Even Titan man had a good idea sometimes
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