Quote Originally Posted by R041 View Post
You're admitting what I'm saying.. I never said there was no coop. I said it's too far and few for an MMO. Feel free to read the rest of my posts in this whole thread.

My hypothetical friend will have to do 3 hours of MSQ to do a 15 minute dungeon, then back to MSQ. Repeat for 300* hours. This was OK when the MSQ was just ARR+HW, maybe even Stormblood. But the length of this type of experience is getting extreme.

That's not enjoyable. Sorry, it's just not. I'm glad that you're okay with that, but it's not up to par with the other experiences out there now. We need to do better.

With WoW, you actually don't have to progress much to coop - You just need to meet min ilvl to do the dungeon, you can unlock most BFA dungeons by level 20 which you can do in an hour on a new toon. You don't need to meet some arbitrary story req. Otherwise anyone can run quests with you in open world, and content is synced allowing you to use your high level kit with your friend. If you finished the 'MSQ' or certain quests, you can do a 'Party Sync' to match the player and run the series of quests helping them along the way.
WOW is a different type of game, though.

Those dungeons are meaningless without the story behind them (for some players)

If you want to run meaningless dungeons, play WOW.

If you want your dungeons to have a bit of an impact when you do unlock them for story purposes, play FF14.

I have run RFC countless times over the years. Can't tell you a damn thing about the story. Same with the original DM. I was horde. I could run it, but couldn't tell you a thing about the story because those quests were not accessible to Horde players. It was just...a dungeon.

ESO is the same. I love ESO, but I have no connection to the dungeons because there was no build-up to being there. They just exist. I can't for the life of me tell you the story behind many of those dungeons. I don't know why I am there fighting a big spider or a cult. I just...am.

With FF14, unlocking a dungeon felt like a milestone. Something I have worked for. Like, the culmination of a story.

You seem to want something in FF14 that it isn't attempting to be. I guess we want different things from our games. I want a personal connection to whatever I accomplish in FF14. The dungeons to be milestones. To have a big build up to them.

Dungeons like Snowcloak (for instance) would be pointless without the story leading up to it (chasing down the lady). Proving my worth to Hræsvelgr, pointless without the lead-up story. Many of the dungeons are like that in FF14. You don't feel anything for the dungeons unless the game leads you there. They are part of a story. I wouldn't want to touch them without everything beforehand.