I don't do Savage or current-content normal raids outside of alliances when they first come out and have plenty to stay subbed for.
1. Completing all the quests I ignored while going through the MSQ.
2. Completing all dungeons and 8-player raids I ignored while going through the MSQ.
3. PVP for series/seasonal rewards
4. Gold Saucer to cap out MGP for shits and giggles.
5. Gathering and crafting for housing and RP.
6. Roulettes to gear up all my jobs and retainers.
7. RP/venue hopping/chilling and chatting with friends.
8. Tribal quests to max rep
9. Sightseeing Log
10. Mount collecting
11. Minion collecting
Things I've haven't touched yet-
1. Eureka
2. Blue Mage
3. Deep Dungeons
4. Hunts
5. Relics
It seems to me that people who came to MMOs through WoW post-Wrath or other MMOs from that era onward haven't developed the outlook that making little goals for yourself and working toward them is a big part of what makes MMOs fun. The later generation MMOs/WoW expansions started leading players down the path of A>B>C = D and making that the main focus of gameplay that they don't know what to do when they've reached D and A-C are no longer needed. They've never had reason, or sometimes even ability to based on game design, to make their own fun. Giving players a huge array of options to set non-progression/character power increasing goals to work toward is something this game excels at. Unfortunately, the prevalence of D (in this case, raiding) being the only "actual" endgame activity has been so ingrained in people that it's hard for them to see how much more is available to do. Even if that other stuff doesn't mean increasing character power there's still value in doing it and a great deal of worth in finding little things to do to make one's own fun.



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