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  1. #21
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I find the bosses in Dead Ends are actually pretty fun to heal for dungeon bosses. Ra La actually uses a fairly hard-hitting raidwide between nearly every mechanic, has a mechanic that's somewhat easy to get clipped by (Prance), has a mechanic that inflicts doom when failed that requires healing the target to full, and overall feels like a very well-balanced offensive boss for easy content. I would love something along those lines become the gold standard for "easy" content bosses because while it doesn't actually demand that much healing, there are more reasons to use more than the bare minimum, and I think that envelope could also be pushed just a little further by perhaps adding light bleeds to those raidwides, add a light bleed or poison to the tankbuster, maybe consider adding more non-esunable dooms that require fully healing the target for failing other mechanics. It's really not that much to deal with truthfully, especially when the mechanics themselves aren't particularly hard to execute on.

    Do that and also improve the GCD rotation of healers, whether that means directly dealing damage or indirectly dealing damage while setting up something else for support, and healing even in easy content could be a lot more fun.
    (2)
    Last edited by ty_taurus; 10-25-2022 at 05:09 AM.