


That would be true under the following conditions
1. You actually have things to heal that requires full toolkit use
2. Your healing has an actual skill ceiling
neither condition is currently fulfilled in ff14 for 99% of fights




No. But I want it to. Its kinda ridiculous that wall to wall pulls use more of my kit than boss fights in EX and Savage.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
My favorite thing to heal in this game is the wall-to-wall pulls. I have far more fun with these than the boss fights. Can we have dungeons without bosses? Just a giant hallway without any gates and with randomized hordes of mobs so we can see how many we can pull at once? Make the damage scalable to ilevel so the hallway never becomes outgeared! We only need one dungeon like this. I would heal nothing else.




Even better, give us something like Aurum Vale or Brayflox (Specifically the room between the 1st and 2nd bosses). Dangerous wandering adds, no gates. Make us have to actually communicate and judge what we can get away with pulling again. Maybe even actually dust off the CC abilities for once!My favorite thing to heal in this game is the wall-to-wall pulls. I have far more fun with these than the boss fights. Can we have dungeons without bosses? Just a giant hallway without any gates and with randomized hordes of mobs so we can see how many we can pull at once? Make the damage scalable to ilevel so the hallway never becomes outgeared! We only need one dungeon like this. I would heal nothing else.
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~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


Careful, that'd require the healer to target the enemies to apply the CC, and from there it's one small step away from 'oh and it does damage' like old Stone 1 or Stella, and from THERE it's only one more small step away from 'well actually healers can do damage too', we wouldn't want our poor precious healer players to feel too stressed with responsibilities beyond 'heal this raidwide that happens once per minute' now would we
Sarcasm aside, this game really just is not built with CC in mind, and trying to force it now would just cause the same issue that befell Cataclysm Heroics: A playerbase completely un-used to the idea of needing CC skills, suddenly told they MUST CC things or they wipe, and so rather than learn and adapt, they just complained it was too hard.
Last edited by ForsakenRoe; 10-28-2022 at 09:29 AM.
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