

Completely agreed. It might sound biased but there's a reason DRG has no neither buffs nor nerfs, it's perfectly balanced.
That's on you for not paying attention. Sorry, not sorry. Its already the most obvious LB in the game with the easiest counter strat to it. Making the circle stupid obvious would just make using it pointless.
nah they can buff it by either making it a stun or increase the potency along with the color change.

But none of that matters if you make it even more obvious. That's the whole argument here. You get 5 seconds of time between the dragoon jumping and them coming down which is more than enough to counteract it. Leave. Dragoon. Alone. For the love of god
Agree to disagree, Honestly this is another reason for yoshi p to use a test server before patching pvp as nobody knows for certain that what will happen.

You don't need to change the visual of the move, you can do something with the team UI instead, and this goes for all jobs.
Make it so for example the class icons have a dim glow to them, the brighter they light up the closer they are to LB ready, if it pulsates gently the LB is fully charged, if the icon is blinking rapidly, the LB is being used.
You could still misinterpret an enemy lb on occasion, but not only do you majority of time get benefit out of this, it'll allow you to combo LB's in frontline aswell.
See DRG icon blinking and that circle in front of you? Well you can use that dancer LB to combo with it for more devastating effects.
Or if you're a reaper, you can hold back your LB so you don't send everyone scattering before the dragoon has landed, stuff like that.
Having a better visual indication is something that should be done, but making the LB a specific coloured circle is not the way, because as said before, it is by far the easiest LB to safeguard against.
yeah its super easy to safeguard against so why not just give us the color change and aoe stun? not like it will matter lol
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