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  1. #1
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    One pertinent question I have is who exactly is this Criterion content even meant to be for. I have no real issue with variant, I'd call that a success even if the rewards are a bit more sparse than id like. Savage raiders dont wanna do it cause rewards dont justify the effort, casual players wont be able to at all. Extreme players can't even get past the first boss. So the fact the reward is the game's fifth(?) chair mount with a price that continues to fall on the MB is like a slap in the face. Especially considering the existence of Criterion Savage. If I was mr square enix, I'd do this:

    Leave variant alone, add a couple more rewards in the shop
    Completely rework criterion. All bosses on one route, make them do more damage, add a couple of mechs to each boss.
    Move current criterion to Savage, cause rn both versions are practically the same, and rn standard criterion is closer to savage than anything else.

    In doing this, you create a difficulty gradient, instead of a difficulty staircase where the first step is 8 meters high.
    (5)

  2. #2
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lustre View Post
    One pertinent question I have is who exactly is this Criterion content even meant to be for. I have no real issue with variant, I'd call that a success even if the rewards are a bit more sparse than id like. Savage raiders dont wanna do it cause rewards dont justify the effort, casual players wont be able to at all. Extreme players can't even get past the first boss. So the fact the reward is the game's fifth(?) chair mount with a price that continues to fall on the MB is like a slap in the face. Especially considering the existence of Criterion Savage. If I was mr square enix, I'd do this:

    Leave variant alone, add a couple more rewards in the shop
    Completely rework criterion. All bosses on one route, make them do more damage, add a couple of mechs to each boss.
    Move current criterion to Savage, cause rn both versions are practically the same, and rn standard criterion is closer to savage than anything else.

    In doing this, you create a difficulty gradient, instead of a difficulty staircase where the first step is 8 meters high.
    It was asked for and intended for the WoW content creators who have long since been chased away by FFXIV's gcbtw behavior. Though I imagine even they would scoff at the pathetic state of this content's rewards.
    (4)
    Авейонд-сны


  3. #3
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lustre View Post
    One pertinent question I have is who exactly is this Criterion content even meant to be for. I have no real issue with variant, I'd call that a success even if the rewards are a bit more sparse than id like. Savage raiders dont wanna do it cause rewards dont justify the effort, casual players wont be able to at all. Extreme players can't even get past the first boss. So the fact the reward is the game's fifth(?) chair mount with a price that continues to fall on the MB is like a slap in the face. Especially considering the existence of Criterion Savage. If I was mr square enix, I'd do this:

    Leave variant alone, add a couple more rewards in the shop
    Completely rework criterion. All bosses on one route, make them do more damage, add a couple of mechs to each boss.
    Move current criterion to Savage, cause rn both versions are practically the same, and rn standard criterion is closer to savage than anything else.

    In doing this, you create a difficulty gradient, instead of a difficulty staircase where the first step is 8 meters high.
    Pretty sure some people wanted harder 4 man content/a savage-esque experience that didn't involve finding a static or dealing with 7 other people so Criterion was born.
    (4)

  4. #4
    Player
    Cach's Avatar
    Join Date
    Mar 2016
    Posts
    244
    Character
    Cach Mandrake
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by DPZ2 View Post
    because their opinion differs from your own
    When we can move past "majority rule" and "it's good thing bad because yes" maybe you'll have a sliver of a point.

    Quote Originally Posted by Jeeqbit View Post
    "I like this, but I don't like that".
    The fact that you're expected to present a curriculum of what you like to discuss something, anything, is nothing short of bizarre.
    "Hey buddy, here, I still enjoy this and this, and here is my daily schedule... so don't feel bad, ok?".

    Quote Originally Posted by Lustre View Post
    One pertinent question I have is who exactly is this Criterion content even meant to be for. I have no real issue with variant, I'd call that a success even if the rewards are a bit more sparse than id like. Savage raiders don't wanna do it cause rewards don't justify the effort, casual players wont be able to at all. Extreme players can't even get past the first boss.
    Variant has a solid basis and I would be happy if it were to replace what we now know today as "expert dungeons" going forward. Including a revamp of rewards and eventually their own roulette. This will "future proof" them much better. Of course given the current implementation, I doubt it will happen.
    For what I observed, Criterion Savage is just Criterion with a forced no death speedrun. I would remove their existence completely tbh (no deaths, and speedrun can easily be reward granting achievements), and focus on retooling/rebalancing normal Criterion, with rewards appropriate to the difficulty they end up choosing.
    (4)