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  1. #1
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    I think the more baffling part about the dungeons is that they restrict job changes to Variant... when that difficulty is so low anyway that you have no reason to change. Designing dungeons made to push the players to change their composition on the fly to adapt to fights and situations would have been vastly more interesting.

    I was very happy with the criterion dungeons, until a couple complete runs. Now I'm back to thinking and discussing with friends about whether or not to keep subbing.
    (3)

  2. 10-24-2022 04:54 PM

  3. #3
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    They should add upgrade mats to the savage version at least or maybe even some alternate ilvl 630 acessoiries for more options. I think everyone would love that and it would actually give people a reason to run the savage difficulty more than once. Or even attempt it.
    (1)

  4. #4
    Player
    magitekLuna's Avatar
    Join Date
    Jun 2022
    Posts
    376
    Character
    Samsara Lunalight
    World
    Moogle
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Alleo View Post
    I dont have the reddit link to the interview anymore but I remember that Yoshida recently said that most people do Island Sancturay in a casual slow way. He said that they just like to pet their animals, and plant some crops.

    So what should the devs have done then to keep the other part of the playerbase that did rush/hardcore play it to stop doing that? More gates? A much bigger grind? And when does the solution become tedious for those of the players that do enjoy it slowly?



    What is easy really depends on the view of each player. Someone that does Ultimate will probably find a lot of things very easy in this game. Same for those who have statics and do content with them.

    In the end the devs have the statistics. If these show that more people enjoy solo play than it would be a financial bad descision not to focus on that group. That does not mean that others cant have their cake either. People that want a challenge still can do extremes, savage and Ultimate. Now we have Criterion too which according to some comments here and on reddit can be quite hard.

    It just makes no sense to make everything harder when the main target audience does not want it.
    I am not talking about if it's easy for me or you.if you take me I am not hard core at all. When I say things are easy I mean how fast you do it. Dungeons and raids are faster. If we take the 24 man raid as long as at last 1 tank and healer left there be no wipe.it make even more people stop care way faster. A some what dead period was normally by x.4. this time it started in 6.1 . Nothing in 6.2 lasted much. Mind you not because it's bad in it self,some of the best made to be frank, but being easy to a boring point.
    As for the solo players yoshi openly saying he like to bring in all the people that play the solo ff games but did not play an MMO .
    Even in the expanse of the players he got now.
    (0)

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