Page 718 of 946 FirstFirst ... 218 618 668 708 716 717 718 719 720 728 768 818 ... LastLast
Results 7,171 to 7,180 of 9458
  1. #7171
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They kind of dug themselves into a hole by making the EW role quests totally optional as it necessitated that whatever threat was involved in them had to be minor enough as to be entirely skippable which further downplayed the threat of the Final Days.

    I'll honestly be a bit surprised if they even get a passing mention in future MSQ unless they actually decide to not sweep the dynamis/blasphemy business under the rug and it plays into 6.5/7.x somehow.
    (5)
    Last edited by KageTokage; 10-18-2022 at 01:45 PM.

  2. #7172
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaoru_Nagisa View Post
    I've finally bit the bullet and picked up WoW. Played it for 3 days so far, and barely have a handle on the massive amounts of lore going on with it - yet its stories have made me feel more in 3 days than Endwalker has since release.

    Absolutely appalling how lackluster and unsatisfying this expansion has been; the 10 year capstone to a story, done so dirty like this.
    WoW's story isn't always amazing, but for the most part it has kept me entertained since 2009. And yeah, some of the quests and parts of the stories can hit you right in the feels. One thing to keep in mind though is that if you want to experience anything prior to BfA a bit more in depth, you will likely want to make another character. You will gain access to Chromie Time on any alts after you finish leveling your first character, which will give you the opportunity to quest through any expansion of your choosing. WoW's a very alt-centric game, just as a fair warning. Now is a great time to start though for anyone wanting to take the plunge.
    (2)
    Last edited by Vahlnir; 10-18-2022 at 01:55 PM.

  3. #7173
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KageTokage View Post
    They kind of dug themselves into a hole by making the EW role quests totally optional as it necessitated that whatever threat was involved in them had to be minor enough as to be entirely skippable which further downplayed the threat of the Final Days.
    What I find particularly annoying about this is how they are adding more to the EW role quests. Stuff that has the absolute most faintest guiding thread. It ends with Nerva, solving not only a lingering question from the MSQ but also from the sidequests. And now they're adding information on the Four Fiends. I fail to see what "beating up a bunch of Blasphemies" has anything to do with "a Hecteye wants to experience our world in exchange for information on Splinter and his four pet turtles".

    Also, let's compare why Endwalker fails where Shadowbringers succeeded. Because technically both cases had us deal with "minor" threats that were personal to NPCs we knew, and in doing so, unveil more about the world and their stories. Because it's really curious.
    Shadowbringers nails it by making the four warriors of light interesting characters. Throughout it all you're being told their past lives and how it influenced their story.
    Endwalker fails by casting out any investment and beat around the bush. Not always, which reveals some inconsistency. The characters that they expand upon either already had their moment and were really just repeating the same key, or were so far past us that it really feels like an absolute chore having to go through that sob story all over again. But while some stories were a logical continuation of events that had happened very recently (Limsa showing us that not everyone is so keen to forgive and forget as presented in the previous expansion), others were just ruminating on buried content.

    You only had a basic gist of who the Warriors of Light were as a group, you didn't know them directly. We got a three-way win: you get to experience the tale with Ardbert and give him closure, you find out more about the Warriors of Light and you even get to know more about what's otherwise just a large island surrounded by a desert planet. All while shedding some light on the calamity itself, slowly uncovering a mystery.
    Endwalker offers you further closure on characters that either already had it or didn't need it. Harping on themes and characters that already had their piece isn't going to work. And while sure, you can always add a bit more for the sake of continuity, at some point you must wonder whether you're really "giving continuity" or whether you're beating a dead horse. Fordola didn't need another moment to establish that "she's fine but must repent". That was clear after Lakshmi. Or the Heavens' Ward quests. We didn't need to go through this drama again. Not after the DRK quests, not after Ishgard Restoration and the delivery NPCs, and bleeding hells, not after the MSQ itself already made their losses clear.

    Then there's the mystery and its implications. Throughout SHB's quests, we wonder "Who's she? She wasn't around before...". And no quest tells you anything major about her. Only at the end are we given the truth about her. It leads to interesting interactions with our further adventures. We go to the moon, we beat up Mommy and Daddy, we open portals to the Void, they comment on all that. And it provides continuity to Unukalhai's until-then disjointed story and hypes future adventures.
    Endwalker falls flat on its face for this one. Nothing is set up for Nerva than the MSQ and sidequests in Garlemald. We do the dance with Nerva, we talk to Garleans and convince more to join up and try to work together with the rest of the world... and then...
    Out of nowhere, after Zero takes a nappie, we're treated with a Hecteyes who exposits on the bosses we just beat up. Why? And what does this have to do with Nerva or Blasphemies? It just makes me feel like to obtain this information, I had to go through a chore. And Nerva's death really only resolved one area's story, there's nothing more to him, it doesn't connect to Golbez.

    Finally, there's the issue of tone. Shadowbringers sets its job quests during the Flood of Light. Even after you're done with Hades, there are still Sin Eaters around, so the existence of the other Virtues doesn't clash with the ending. And even if we go through Eden, there's only the hope that the future will be better. The Sin Eaters are still a present-day threat. Prior to Amaurot, those quests have as much tension as the rest of the expansion. Past Amaurot, the tension is lowered, sure, but the danger is still real. We know what they're capable of, and Shadowbringers always had that "doom is upon us" feel to it.
    A feel that Endwalker failed to live up to despite it being released under an "End of Days" banner. The tone was "doom may be upon us". With how weak the execution of the Final Days was, the presence of Blasphemies worldwide is indeed a tension-building prospect... that leads nowhere. The threats are too localized, the deaths are minimal and the effects are cosmetic at worst. "Local impact" isn't what you're going during "the end of the freaking world". Sure, there was the potential for things to go sideways should we fail. But this is Final Fantasy. That we "won't fail" is a foregone conclusion. The writers forgot how to be genre-savvy. Which is funny because Shadowbringers was. Obviously we were going to be fine, but not only were the consequences going to be long-lasting if we didn't succeed at the right time, at no point other were we given any moment to feel comfortable about our situation. On Endwalker, I felt I've fought worse... And having your major antagonist show up at the end and literally tell everyone "Really? Haven't you fought worse?" makes the writer look insecure.
    (14)

  4. #7174
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    The only people in Endwalker that seemed to get a substantial dose of despair were those unfortunate enough to be transformed into (or mauled by) recycled Final Days monster #239424295, the loved ones of those victims, and every living Garlean pureblood. Those fortunate enough to survive the Final Days largely seem to have bounced back a little too quickly for any message to be put forward. ...Except the Garleans purebloods, who I would almost bet money are on the fast track to extinction.

    All in all, you really can't convey a message of overcoming despair without first adequately portraying said despair. Endwalker failed utterly in this regard. The lack of consequences after the fact was just icing on the cake.
    (11)
    Last edited by Absimiliard; 10-18-2022 at 02:18 PM.

  5. #7175
    Player
    Tsiron's Avatar
    Join Date
    Nov 2020
    Posts
    1,052
    Character
    Shisen Akaitama
    World
    Spriggan
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Midareyukki View Post
    ...
    Really well put, nice job!
    (1)
    Glamour without restrictions* is long overdue!
    If you think so too, help keep the thread going!


    https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

  6. #7176
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    To me it seems like Endwalker should be the visual next to Anti-Climax in the dictionary.

    From the Tower of Zot to the Moon. From Elpis to Ultima Thule.

    We constantly have the story telling us that the stakes are super high. Those towers got built up and lingered in zones for months prior to release. Bowled over two dungeons in. Zodiark on the moon was a big WOW and sort of a GOTCHA moment, but after the shock of it wore off, it was a letdown. Thavnair was how the entirety of the world should have been suffering by the time we came back from the past.

    Elpis wanted to have its cake and eat it too. Mary Sue'd up Venat, bent the plot around her. Similarly, the fakeout deaths seem to have left no lasting impact on the Scions. EW wants to have its cake and eat it, too.

    It did a lot of telling and not a lot of showing. All while hardly resolving anything from ages past properly. In EW, resolving the past is literally done by destroying it.
    (23)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  7. #7177
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    It's bad pacing. Lots of good ideas but very poor execution so the story is all over the place. Also Loporrits.

    The real MSQ in Hildibrand is here though so the storytelling is gonna get good real fast.
    (3)

  8. #7178
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vahlnir View Post
    WoW's story isn't always amazing, but for the most part it has kept me entertained since 2009. And yeah, some of the quests and parts of the stories can hit you right in the feels. One thing to keep in mind though is that if you want to experience anything prior to BfA a bit more in depth, you will likely want to make another character. You will gain access to Chromie Time on any alts after you finish leveling your first character, which will give you the opportunity to quest through any expansion of your choosing. WoW's a very alt-centric game, just as a fair warning. Now is a great time to start though for anyone wanting to take the plunge.
    Yeah, most of the overworld quests are mid to 'good enough' (though I've found most of them entertaining, at least), which can be said for FFXIV as well. Some of those big cutscenes, though, oof-- barely knew much about Varian beyond what I'd learned from a quick lore recap video I watched while waiting on the game to download, but that cutscene of him sacrificing himself so the rest of the Alliance could escape Gul'dan and the Legion was heavy. Thrall's escape and departing words to Taretha, too, that got me a bit. Hells, when I started out and was guided into BfA stuff, barely knew much about Jaina but that cutscene on the way to Boralus just kicked me in the teeth.

    A friend's been guiding me through some of the older stuff so I can get more context, but I definitely plan to make a 'story alt' of sorts to try and go back from the beginning - after I finish grinding for the Lightforged Draenei/Void Elves, and my big ol' 150k apexis raven lmao.

    I think a lot of WoW's charm comes out of it being pretty meaty lore that maybe isn't always strung together well, but still feels like an actual world going on - instead of something made specifically for a single super special awesome hero. Gives me old school D&D adventure vibes, honestly - like, you're playing with a not-always-amazing DM who has a ton of cool ideas they try to work into the campaign for their players, with varying degrees of success but always entertaining. It's just very charming, in its own way.

    Good break from ESO while I wait on Firesong to drop, and also still a better and more entertaining game than FFXIV has become lately. I'm looking forward to Dragonflight!
    (2)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  9. #7179
    Player SentioftheHoukai's Avatar
    Join Date
    Nov 2021
    Location
    Solitude in Sohr Khai. Hraesvelgr, shield me from these Scions.
    Posts
    445
    Character
    Nyx Deorum
    World
    Brynhildr
    Main Class
    Summoner Lv 64
    You know.... I've pondered for a time, thought about it, ruminated on its potential meaning....

    And, I've come to the conclusion that there was no point.

    Meteion was right, what was the point? Was there ever even one? Why do we live, play, suffer, only to die unfulfilled?

    Clearly, Venat failed to show us the way. Someone call Reyn, cuz I'm really not feeling it.
    (11)

  10. #7180
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MagiusNecros View Post
    The real MSQ in Hildibrand is here though so the storytelling is gonna get good real fast.
    That's a weird way to spell Pandæmonium. Though the thought that the side quests are more engaging than the MSQ gives me a hearty chuckle, lol.

    Quote Originally Posted by SentioftheHoukai View Post
    You know.... I've pondered for a time, thought about it, ruminated on its potential meaning....

    And, I've come to the conclusion that there was no point.

    Meteion was right, what was the point? Was there ever even one? Why do we live, play, suffer, only to die unfulfilled?

    Clearly, Venat failed to show us the way. Someone call Reyn, cuz I'm really not feeling it.
    "Why do you fight, WoL?"
    "Because my Wonderous Tales book will expire next week. /shrug"
    (8)

Page 718 of 946 FirstFirst ... 218 618 668 708 716 717 718 719 720 728 768 818 ... LastLast