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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,651
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by cjparmen View Post
    Oky I'll be honest here I mained WAR through the later half off AAR and I have to say and this is an unpopular opinion but first NF is a shit skill. I am not saying that it doesn't have it's uses. But the fact it requires a target party member to use is stupid. Oky next let's face the elephant in the room why the fuck would you put a limit on the number of skills used during IR!!! they need to undo that let me just rage out and unga bunga the fuck out with as many fell cleves or Decimate as I can, Also why not just make PR an upgrade to Decimate.


    I'm not certain if you just posted a relic of Shadowbringers days, are intentionally sarcastic or if you are genuine with this post. I really hope it is the first. But in case this is genuine, here some clarity.

    Raw Intution/Bloodwhetting VS Nascent Flash
    - [Raw Intuition]/[Bloodwhetting] are what you use if you only use it for yourself. This is "self-mitigation" on a short cooldown.
    - [Nascent Flash] is a WAR's equivalent to PLD's [Intervention], with the difference that WAR gets double value by also healing themselves. The usecase here is "targeted mitigation".

    I'm gonna blissfully ignore the Inner Release comment, because this made no sense to me.

    Why Primal Rend isn't a Decimate upgrade
    1.) Game-design-wise it would make it very dull if you just spammed this instead.
    2.) Primal Rend requires a target and is also a dash.
    (6)
    Last edited by Reinhardt_Azureheim; 10-13-2022 at 06:58 PM.

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Reinhardt_Azureheim View Post
    - [Nascent Flash] is a WAR's equivalent to PLD's [Intervention], with the difference that WAR gets double value by also healing themselves. The usecase here is "targeted mitigation".
    Triple in a way.

    Nascent Flash grans lifesteal to you and your partner, but at the time your own lifesteal feeds the same to your partner. In other words, partner gets double lifesteal.
    (0)

  3. #3
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Undeadfire View Post
    Triple in a way.

    Nascent Flash grans lifesteal to you and your partner, but at the time your own lifesteal feeds the same to your partner. In other words, partner gets double lifesteal.
    Not true. Flash only heals you, Glint gives the target the same healing. They don't get double healing.
    (0)

  4. #4
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I actually love Primal Rend and wish DRK got one too. ¯\_(ツ)_/¯ Shadowbringer is a close second, but there's just something really satisfying about using that finisher move after Inner Release, and Confiteor/Blade of Valor with Req.
    (0)

  5. #5
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mithron View Post
    I actually love Primal Rend and wish DRK got one too. ¯\_(ツ)_/¯ Shadowbringer is a close second, but there's just something really satisfying about using that finisher move after Inner Release, and Confiteor/Blade of Valor with Req.
    Shadowbringer is technically more burst dps but it doesn't feeeeeel impactful. With warrior every IR Fell Cleave, Inner Chaos, Primal Rend just feel good to use. Seeing those big numbers pop up is pure serotonin. Also I will never say no to more gap closers.
    (3)

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Elizasylen View Post
    Shadowbringer is technically more burst dps but it doesn't feeeeeel impactful. With warrior every IR Fell Cleave, Inner Chaos, Primal Rend just feel good to use. Seeing those big numbers pop up is pure serotonin. Also I will never say no to more gap closers.
    PR is on the GCD. The closest DRK has to having the kind of impact PR, Fell Cleave, and Inner Chaos have is Bloodspiller. However, I wonder if this is the intent behind DRK and their skills. DRK feels like it has the power to weave shadows offensively at their enemies. Their plethora of 'Shadow' skills very much take to their name, and are hardly even tangible.

    I think a way this can be addressed is if Living Shadow also grants a dmg increase for the DRK. This would have the DRK hold onto their strongest oGCDs for this window, and the DRK and their Shadow would basically unleash these skills together for a brutal burst session. Abysmal Drain and Carve and Spit sharing a CD was a poor design choice as well when it comes to the 'feel' or impact DRK has.
    (1)

  7. #7
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    I think a way this can be addressed is if Living Shadow also grants a dmg increase for the DRK. This would have the DRK hold onto their strongest oGCDs for this window, and the DRK and their Shadow would basically unleash these skills together for a brutal burst session.
    That wouldn't change anything about DRK, since that's literally what it does now.

    You already use all the OGCDs when Living Shadow is out, because LS is on 2mins which means it aligns with the 2-minute burst when you want to go ham on your OGCD spam. If you're not burning every offensive OGCD you have in the general timeframe when LS is out, you're doing something majorly wrong.

    As far as the topic, A rework wouldn't solve anything. Through their changes to PLD & GNB this expansion by simplifying aspects about their job design (Attonement nerf going into EW to squash optimization of attonement shifting, Continuation range increase, Bloodfest 90s -> 120s, the upcoming burstification of PLD that will no doubt place huge emphasis on Req and simplify the rest of the kit), they want to keep tanks simple to play. A rework in the hopes of giving them more complexity is pointless - effectively every single rework they've done since SHB has just made jobs simpler. Asking for a WAR rework would be likely to just make them make it even more smooth brain, like removing eye's gauge generation while changing path's generation to 25 so everything would be cleanly divisble by 25 and prevent overcapping on combos or getting non- /25 values when using infuriate + combos, or removing Storm's eye entirely and baking its damage buff into WAR's potencies by default.
    (6)