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  1. #131
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by illriginalized View Post
    I just wanted to add... this guy (OP) that claims to be talented is the same guy that is complaining about how fast and easy it is to level jobs.. this guy took advantage of the exp rate and now that he's achieved all 50s on his char he wants to screw all the newer players by telling SE that they need to lower the rate of exp to make it a longer drawn out mission to level classes/jobs to 50.

    OP is a hypocrite and quite frankly I'm satisfied with him and his linkshell not having received a CC/AV drop yet.
    Um.... would you prefer someone at level one all jobs to tell you about the rate of exp gain? /confused
    (1)

  2. #132
    Player
    RolandDebreton's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    264
    Character
    Roland Debreton
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Booooooo whooooo......... http://www.random.org/
    (0)


    http://ordovalorum.enjin.com/ - Hyperion based Endgame/Achievement focused Free Company: family friendly, courteous and close.

  3. #133
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Mychael View Post
    Um.... would you prefer someone at level one all jobs to tell you about the rate of exp gain? /confused
    No. In fact I think all those in favor of such a thing should start from scratch. Keep all achievements and levels of doh/dol but all classes/jobs start from scratch. That way they get a taste of their own medicine
    (0)

  4. #134
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by illriginalized View Post
    No. In fact I think all those in favor of such a thing should start from scratch. Keep all achievements and levels of doh/dol but all classes/jobs start from scratch. That way they get a taste of their own medicine
    I have multiple 50's and wouldn't mind starting at rank 1 again if the game was engagin enough to warant the grind. If it can't be engaging then we may as well just start with rank 50 characters and cut the middle man (PL) out.
    (0)

  5. #135
    Player

    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    3
    Well back to the topic the thread started on. I agree, content is too easy and the drop rates do suck. In one of my Linkshells, me and one other member are known for having super bad luck. After Countless Ifrit and Moogle kills we have gotten 3 weapons between the both of us. Then we have members of the LS who show up once a month to events get 3-4 weapons in one night. Or the two (I'll leave them Nameless) people who went 5 runs 5 weapons back to back to back.
    Its depressing being forced to do content over and over when the rest of your linkshell has got their loot and moved on to new content forcing you to look to PUGs to try to play catch up.
    Enough of my rant. All we can do is hope that Square Enix hears us and makes the game fair to everyone and get rid of this element of luck stuff.

    Funny how some people who log in a few times a month get loot faster then someone who has 100% attendance for several months.

    Btw I've only gotten 4 Nut Charms and 6 Totems.

    *Again not a QQ post just kinda posting it hoping that SE will fix it.
    (2)

  6. #136
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    198
    Wow this threads not dead yet?
    (0)
    "Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiote. So far, the Universe is winning." - Rich Cook


  7. #137
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Smiling_Jack View Post

    Funny how some people who log in a few times a month get loot faster then someone who has 100% attendance for several months.

    *Again not a QQ post just kinda posting it hoping that SE will fix it.
    Not to be a cynic but luck is luck, SE can't do a thing about it. Either they make it easy to get for everyone, or make it a low drop and give it to the luckiest. Luck is the ultimate equalizer in an mmo. Its the only thing that prevents an MMO from becoming a competition where the guy with the most free time wins. Its a very healthy thing for any game, because quite frankly no one should feel like they have to devote every waking hour to a game in order to stay on top. Luck is a system that promotes balance, that doesn't distinguish between pro/rookie, hardcore/casual, Veteran/newcomer.

    In turn, this promotes skilled play. A Vet without a lucky drop will try that much harder to make up for it, either buy trying his luck elsewhere or amping up his playing ability to trump any average guy with an ifrit weapon. As an example I was doing ifrit with a single melded lance. The LNC next to me had Ifrits harpoon. Auto-loss on parser? Nope. I worked that much harder to outdo him on parser, or at least equal. Beat him 2/3 times...came really close to his numbers the only time i didnt beat him. Course now I have the harpoon, but my point is that "luck" is very healthy in an MMO.
    (0)

  8. #138
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by illriginalized View Post
    No. In fact I think all those in favor of such a thing should start from scratch. Keep all achievements and levels of doh/dol but all classes/jobs start from scratch. That way they get a taste of their own medicine
    we did start from scratch. how many of those 10k an hour(if you were lucky) crab parties were you a part of? how many classes did you cap farming doblyns in copperbell getting 50-80 sp a kill? how many classes could you get into fatigue during the course of a week? how many levels did you get gathering when a successful gather was 80sp? how many synths did you do when you had to manually insert every item after each synth without a turbo controller? how many leves did you do that you get zero credit for in achievements? how many hours grinding did you put into crafting to turn around and have zero credit towards luminary tools?

    oh nevermind you just started mid december last year and already have every battle class to cap so you did none of those things. believe me those of us that started back right around release put in our time to get levels and weren't given things like you have been. in fact things we have already earned we have to go back and redo just to get in game credit for them.
    (2)


    http://crystalknights.guildwork.com/

  9. #139
    Player

    Join Date
    Dec 2011
    Location
    Uldah
    Posts
    153
    Quote Originally Posted by DyskoFox View Post
    Wow this threads not dead yet?
    (0)
    vii.guildwork.com

  10. #140
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Smiling_Jack View Post
    Its depressing being forced to do content over and over when the rest of your linkshell has got their loot and moved on to new content forcing you to look to PUGs to try to play catch up.
    This is where you find out who your friends are and who aren't.

    Your friends will come with you and help you fill up your party with people you can trust/know (so increase chance of faster win).
    Your friends will give you encouragement to keep going.
    Your friends will pass over totems to you to help keep you sane.

    Eorzea is a world that rewards those with good friends. Those who know how to co-operate and work well together. It will crush or leave behind in dust those who try to do things alone.

    It is the theme in everything in Eorzea... many of the adventures you will have with Grand Companies, the Beastmen, the oncomming storm, the fight against the menacing armies that lay across the sea... they all talk about how everyone must work together.

    That applies to everyone, including those in Linkshells..
    (4)

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