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  1. #1
    Player
    RileyNoxus's Avatar
    Join Date
    Jan 2019
    Location
    limsa lominsa
    Posts
    36
    Character
    Riley Nox
    World
    Maduin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Geryth View Post
    Nothing of substance and personal attacks. The good ol' FFXIV PvP forum experience at its finest.

    How, pray tell, is DRG's playstyle anything remotely similar to GNB/WAR/PAL/DRK? Well, I guess if you had an answer, you would have said as much instead of going for the ad hominem approach. No reason to engage further with either of you.
    I ask because looking at your character you don't even know how those jobs work yourself since you don't have them unlocked to being with. And to answer your question I know how the tanks work I'm actually good with them as the with the other jobs as well. So I'm talking from know how every job plays from in pvp granted I wouldn't bring them all into ranked myself for the benifet I'm not going to be better than someone who plays just that job up in crystal
    (0)

  2. #2
    Player
    Geryth's Avatar
    Join Date
    Feb 2014
    Posts
    339
    Character
    Geryth Drayfore
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RileyNoxus View Post
    I ask because looking at your character you don't even know how those jobs work
    You don't need to be in the driver's seat of every single job to have a sense of how they play or to know the basic roles of a job type or what kind of abilities enable certain styles of play. A couple hundred CC games teaches you a lot about the play style of each job both as enemies and teammates.

    Notice I'm not the one who asserted that SAM should be played more like a tank, I only chimed in the rebuke the notion that DRG is a choice for a tank-style of play. It decidedly is not. And for that assertion I do in fact have the driver's seat experience. Regardless, access to a stun automatically opens up SAM to use it for a variety of purposes - peeling for a teammate getting focused or chased, securing a kill by denying recuperate/guard, zoning enemies out of pushing the crystal, trapping enemies in environmental hazards etc. That makes SAM way more flexible than DRG as far as how they can enable their teammates, and is a major reason it shouldn't be doing as much damage as some of the other jobs.
    (1)