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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aikaal View Post
    Quote
    More or less my thinking as well.

    The Demis hit harder than the Primals overall. So using if a fight, say, had an untargetable phase at the 2:10 mark, most Jobs will push their overall burst until the boss comes back to the arena. SMN's option is Bahamut, trio, Phoenix, trio then either a Bahamut that will be clipped (and then the SMN be desynced from raid buffs the rest of the fight) OR 10 seconds/4 casts of Ruin 3 spam. Neither of which feels great.

    If the Trio were no longer tied to the Demis, the player could then choose Garuda/Ifrit/Titan here instead and continue dealing decent damage instead, then use Bahamut and Searing Light in the reopener along with the rest of the raid.

    I'm not saying it's a permanent solution, but I feel like it's probably a decent band-aid to hold the line until 7.0, since right now, some fights people are actively dropping SMNs because of this issue. Losing a Bahamut over the course of the fight is a bigger DPS loss than being desynced, but resorting to Ruin 3 spam is also abjectly terrible, so SMNs feel forced to go ahead and blow the Bahamut, whereas this would allow them to kind of try and thread that needle better. Not to mention people are always noting SMN has little room for skill expression and this would kind of allow that.

    Ex1 (Zod) has a similar case where your Demis tend to come up going into his add phase and also some of the meteor phases. Being able to push the rotation slightly to the right would really help in a lot of these fights where the Devs seem to enjoy putting an untargetable portion right at or JUUUST after 2/4 mins into the fights, completely screwing SMN's rotation.
    (0)

  2. #2
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Renathras View Post
    I'm not saying it's a permanent solution, but I feel like it's probably a decent band-aid to hold the line until 7.0, since right now, some fights people are actively dropping SMNs because of this issue
    I agree that smn is a rigid stake and with the next expansion it has to achieve a lot to be freer. But consider that it seems strange to me that the designers, who pushed the dps to have buff windows of 2 minutes, do not allow buff sync during fights. So actually it actually has a desync problem on smn? Or are people lazy and prefer to play badly? I would check (ok that sucks third party sites and blablabla) fflogs and look at the logs of the currently strongest smn, look at the scores of his party mates and especially his timeline. Well you look at it and all the buffs are in sync. Is it black magic? no, they preferred to play well and experimented rather than be listless. In the first week I proposed on the balance discord channel to move buffs to odd minutes and they took me for crazy, saying it's better to use buffs when deciding melee. But if you do your math, losing nearly 4k of pure potency under buff (the delta between burst under buff and the best lego phase under buff) * nbuff is not worth anyone. It's all loss for smn and it's all loss for other players. Having said that, in this case I would not point the finger on the designers (who have other faults), but I would do an examination of conscience.
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    Last edited by Ggwppino; 10-05-2022 at 07:29 AM.