This is just a formative thought, but right now, SMN has a real problem in that Ruin 3 spam is a massive DPS loss for them, so they have to keep cycling through their Summons and Demis. But, in fights where the party has to delay their 2 min/burst (e.g. Carbuncle going on a rampage at 4 mins into the fight), the SMN has to go ahead and use Bahamut and get in some hits. But the downside is, they (and the party) have to delay their burst CDs.

This causes SMN to desync from the rest of the party, where it remains off-kilter from burst for the rest of the fight. And there are other fights that are even worse about this.

While I hope as well as probably most of you that we move away from the 2 min window in 7.0, what might be a solution in the mean time?

So here's my suggestion:

What if, after using your three Primal gems, they refresh? That is, instead of their refresh being based on using a Demi, they auto-refresh after all three have been used?

In practice, SMN would still largely play as it does today, since the Demis do massive damage, you WANT to use them on CD if possible. But this would allow for SMN players to scoot their rotation a bit if a fight demands it. Instead of waisting Bahamut and then Bahamut/Phoenix being out of burst for the rest of fights, you could simply cycle back around and use Garuda or Ifrit instead, then the boss goes untargetable, then when it returns, roll into your burst like everyone else.

Would this be a decent band-aid fix to the Job to tide us over until 7.0? (When hopefully they actually fix things...)