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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Better idea. What if after you use Ifrit, Titan and Garuda they become Ramuh, Leviathan and Shiva. Similar to how Bahamut and Phoenix rotate.

    It would probably be better if you always have something to summon instead of having to hold Dragon or Bird.
    (5)

  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Better idea. What if after you use Ifrit, Titan and Garuda they become Ramuh, Leviathan and Shiva. Similar to how Bahamut and Phoenix rotate.

    It would probably be better if you always have something to summon instead of having to hold Dragon or Bird.
    I mean, I don't mind that, but it's more or less the same thing, isn't it?

    The point is allowing the SMN player the flexibility to push their Demi if they need to without being punished with Ruinspam.

    I feel like Ramuh,, Levi, and Shiva are going to be added in 7.0 and there aren't assets ready for them yet. But I feel like they COULD make the refresh easily with a few lines of code to tide us over to 7.0 when they can make them cycle.
    (2)

  3. #3
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Better idea. What if after you use Ifrit, Titan and Garuda they become Ramuh, Leviathan and Shiva. Similar to how Bahamut and Phoenix rotate.

    It would probably be better if you always have something to summon instead of having to hold Dragon or Bird.
    That wouldn't fix anything. Maybe in 7.0? But that wouldn't fix anything. That'd just be fanbase and offers no real solution to the flow of battle.

    You need some freedom where delaying wouldn't hurt as much. Speaking of primals, Carbuncle is a Summon so I really have no idea why Carbuncle is being discarded like he's worthless. There's a missing opportunity there.

    The fact elemental gems are linked to Demi-Bahamut/Phoenix is an issue. If you're "filler" was Titan/Ifrit/Garuda, it would be MUCH better yeah.
    (3)

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Aikaal View Post
    You need some freedom
    Freedom from worrying about party buffs yeah.

    If you notice in PvP Carbuncle isn't even required and you have a unique animation where you just put a shield up over yourself.

    With the changes Carbuncle really has no place. It's just kinda there for damage shield mitigation on yourself. And because the job quests require it to exist. Carbuncle would be more beneficial I feel if Carbuncle did a party wide 20% HP damage shield for everyone.

    It might be more apt to have 3 repertoires of different summon beasts. Damage, Mitigation, Healing.

    And that you can freely use those summons depending on what you need at the time.

    Plus I think each summon needs some unique effects beyond your Ruin 3 looking different.

    --------------

    To answer the core question. There is no solution. SMN is among the jobs that is just going to fall out of alignment so I wouldn't worry about raid buffs. I'd just throw out Searing Light when your party throws out their buffs and just do your own thing.
    (0)

  5. #5
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagiusNecros View Post

    To answer the core question. There is no solution. SMN is among the jobs that is just going to fall out of alignment so I wouldn't worry about raid buffs. I'd just throw out Searing Light when your party throws out their buffs and just do your own thing.
    If they have a 45s recast then they should be fine right? You'd essentially be able to Titan+Ifrit+Garuda in loop. The problem, by itself, is in order to use them. You need to cast Bahamut or Phoenix first. As long none of them are used, the only attacking spell you have is Ruin III and 1 Ruin IV every minute.

    That way, you could have really interesting and creativity on opener. Shorten Garuda opener with some thiung like Ruin III opener > Searing Light > Garuda > Energy Drain + Swift > Ruin IV > Pot > Bahamut.

    That wouldn't fix the caveats of Phoenix healing.

    The current PPS (Potency per Second) of all summons are as followed;
    Bahamut 307.6 PPS
    Phoenix 313.3 PPS
    Titan 211.3 PPS
    Ifrit 198.5 PPS
    Garuda 186.6 PPS
    Fillers 149.2 PPS

    It isn't like allowing us to redo Titan/Ifrit/Garuda would cause any issue. Baha/Phoenix are still top summons to use but you won't get punished from holding them for rebuff windows.

    This is a solution. Is it the best? Prolly not, I don't have the arrogance to know how to fix Summoner but it's definitely a change some Summoners would appreciate. The ones that like smooth brain gameplay wouldn't even notice anything.


    Quote Originally Posted by MagiusNecros View Post

    It might be more apt to have 3 repertoires of different summon beasts. Damage, Mitigation, Healing.

    And that you can freely use those summons depending on what you need at the time.

    Plus I think each summon needs some unique effects beyond your Ruin 3 looking different.
    The issue I see with this and don't get me wrong, I do think glamour is nice. However, extra summons like Leviathan, Ramuh and Shiva won't bring anything. Extra visual effects based on primals won't give anything except looking cool. Summoner currently looks very cool and they gave all the complexity and what made Summoner who they were for that cool factor. I do not believe it was a good trade.

    Before we get more, can we have a job that isn't broken in the sense it is unplayable in most fights?
    (1)

  6. #6
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aikaal View Post
    Quote
    More or less my thinking as well.

    The Demis hit harder than the Primals overall. So using if a fight, say, had an untargetable phase at the 2:10 mark, most Jobs will push their overall burst until the boss comes back to the arena. SMN's option is Bahamut, trio, Phoenix, trio then either a Bahamut that will be clipped (and then the SMN be desynced from raid buffs the rest of the fight) OR 10 seconds/4 casts of Ruin 3 spam. Neither of which feels great.

    If the Trio were no longer tied to the Demis, the player could then choose Garuda/Ifrit/Titan here instead and continue dealing decent damage instead, then use Bahamut and Searing Light in the reopener along with the rest of the raid.

    I'm not saying it's a permanent solution, but I feel like it's probably a decent band-aid to hold the line until 7.0, since right now, some fights people are actively dropping SMNs because of this issue. Losing a Bahamut over the course of the fight is a bigger DPS loss than being desynced, but resorting to Ruin 3 spam is also abjectly terrible, so SMNs feel forced to go ahead and blow the Bahamut, whereas this would allow them to kind of try and thread that needle better. Not to mention people are always noting SMN has little room for skill expression and this would kind of allow that.

    Ex1 (Zod) has a similar case where your Demis tend to come up going into his add phase and also some of the meteor phases. Being able to push the rotation slightly to the right would really help in a lot of these fights where the Devs seem to enjoy putting an untargetable portion right at or JUUUST after 2/4 mins into the fights, completely screwing SMN's rotation.
    (0)

  7. #7
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Renathras View Post
    I'm not saying it's a permanent solution, but I feel like it's probably a decent band-aid to hold the line until 7.0, since right now, some fights people are actively dropping SMNs because of this issue
    I agree that smn is a rigid stake and with the next expansion it has to achieve a lot to be freer. But consider that it seems strange to me that the designers, who pushed the dps to have buff windows of 2 minutes, do not allow buff sync during fights. So actually it actually has a desync problem on smn? Or are people lazy and prefer to play badly? I would check (ok that sucks third party sites and blablabla) fflogs and look at the logs of the currently strongest smn, look at the scores of his party mates and especially his timeline. Well you look at it and all the buffs are in sync. Is it black magic? no, they preferred to play well and experimented rather than be listless. In the first week I proposed on the balance discord channel to move buffs to odd minutes and they took me for crazy, saying it's better to use buffs when deciding melee. But if you do your math, losing nearly 4k of pure potency under buff (the delta between burst under buff and the best lego phase under buff) * nbuff is not worth anyone. It's all loss for smn and it's all loss for other players. Having said that, in this case I would not point the finger on the designers (who have other faults), but I would do an examination of conscience.
    (1)
    Last edited by Ggwppino; 10-05-2022 at 07:29 AM.