Do you really think a new player will want to get through 150 levels not only on one job but many?
It's even worse being stuck in story and being max level way before the main msq is over... just feels bad.
Do you really think a new player will want to get through 150 levels not only on one job but many?
It's even worse being stuck in story and being max level way before the main msq is over... just feels bad.






Levelling on "many jobs" can be improved by increasing the armoury bonus so you get more EXP per job, and particularly shoot up through the low levels quicker so you have accesss to more variety of content sooner per job.
On the other hand, being max level before the MSQ is over is prevented by levelling a second job as you go, so you can spread EXP. You're in control of that.

That really depends on how they handle level progression as the cap increases, like any game provided your main jobs level progresses alongside the main story and there are enough levelling speed increases to speed up additional jobs, then it shouldnt be an issue.
Also, already they encourage new players on to preferential servers where you level so fast on the MSQ that many players are levelling 3+ mains at once and are still flying past the MSQ level.
So, I dont think that has to be a problem.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
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