I think they need a character level squish, damage/hp squish, item level squish and just squish squish squish. I think they need to streamline and rethink how and when job skills are assigned with emphasis on the experience of leveling alt jobs.
I think they need a character level squish, damage/hp squish, item level squish and just squish squish squish. I think they need to streamline and rethink how and when job skills are assigned with emphasis on the experience of leveling alt jobs.
That really depends on how they handle level progression as the cap increases, like any game provided your main jobs level progresses alongside the main story and there are enough levelling speed increases to speed up additional jobs, then it shouldnt be an issue.
Also, already they encourage new players on to preferential servers where you level so fast on the MSQ that many players are levelling 3+ mains at once and are still flying past the MSQ level.
So, I dont think that has to be a problem.
WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer
I don't see the point in a level squish. If it is because it seems like alot of levels, well, you still have to get through the MSQ, which levels you to max on it's own, so that really isn't an issue. When taking this into account, you would also level slower to keep the same rate of progress. That really hasn't solved anything.
If it is to do with stats, then level is essentially irrelevant for that as well. Just change how many stat points one level gives and then they are naturally reduced. The game even treats 1-50, 50-60, 60-70 etc. as different level curves as seen with the EW stat squish. ARR was kept the same, 50-80 was condensed and 80-90 was the same as any other expansion in terms of growth.
The same arguments can be used for ilevel. ilevel is just a number, you can just change how stats increase with each ilevel. This however comes with another consequence. If gear doesn't increase stats enough, then gearing up becomes less and less important. By that I mean gear isn't going to help when clearing fights and it could be a detriment, depending on how you view it.
In the end, there is no reason to do a level squish, or a severe stat squish, especially in recent content as, at the end of the day, it serves no purpose.
If you're going to make a statement, at least attempt to be accurate. Every single tank has an aoe before 15, DPS having an AoE wouldn't hurt tanks.
Paladins get theirs at lvl 6 (Eclipse)
Warriors get theirs at lvl 10 (Overpower)
Dark Knights get theirs at lvl 6 (Unleash)
Gunbreakers get theirs at lvl 10 (Demon Slice)
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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