The Chiten skill effect should honestly stay visible for it's full duration. It's weird that it doesn't, when other jobs' abilities do, like PLD, WAR and BLM's lbs all having a constant visual effect for their durations.
But that would be both a good idea and consistency in pvp design, so I doubt it'll ever be considered.
Read again my post.Huh? SAM has the most useless LB in the game. I play SAM often and almost never even bother with it. The only time I can ever get it to work is when I am being attacked and surprise the person with a sneak Chiten they aren’t expecting. Almost every player can see that big purple debuff coming, so what you are experiencing is not a major problem. Trust me, most players out there well see the SAM LB from a mile away
Every single SAM player in FL its dead weight against me, when their chitten buff expires they are basically a free kill, the issue with their gimmick play style its you get killed without even actually hitting them. I play a lot of BLM/MCH/DRG/RPR for example as MCH I cannot cancel my auto attacks, if a SAM cast his chitten my auto-attack will hit him no matter what I do.
I wouldn't call a LB that one shot everyone in sight without any realistic counterplay ( Guard doesnt work, cannot debuff Kazushi, nothing works against it unless you are a DRK/PLD with limit break up) useless, maybe in CC but because you don't have to deal with other 48 players on screen.
Look at BLM's when they cast LB, they glow like lighthouse for a whole minute.
I am fine with SAM gimmick.
It is a good indicator for me to tell which of my opponents is weak that they need switch to SAM hoping I misclick on their chiten
*Cough* *cough* Shields at full helpRead again my post.
I wouldn't call a LB that one shot everyone in sight without any realistic counterplay ( Guard doesnt work, cannot debuff Kazushi, nothing works against it unless you are a DRK/PLD with limit break up) useless, maybe in CC but because you don't have to deal with other 48 players on screen.
.
Distance
Any mit before they LB does work other then Guard
Paying attention might do you so good
CC any cc other then heavy
Single target instead of aoe
It comes every like 1min and 30s maybe time to be aware *cough* *cough*
But no counter play
Can’t fight god and anime UwU
It's not about it not having counterplay. It absolutely does. It's about how much it sucks to get instantly gibbed by someone you never even knew you were accidentally hitting amidst all the fireworks and flailing bodies.*Cough* *cough* Shields at full help
Distance
Any mit before they LB does work other then Guard
Paying attention might do you so good
CC any cc other then heavy
Single target instead of aoe
It comes every like 1min and 30s maybe time to be aware *cough* *cough*
But no counter play
Can’t fight god and anime UwU
And simply never using AoE isn't a healthy option eithrr, it's a huge part of many jobs' kits.
It's unfun. It's a bad experience. You don't feel like you were outskilled or outplayed, just cheaply oneshot in the midst of the chaos. That is enough to merit a rework.
And tbh, imo oneshot gimmicks have no place in PvP in the first place, regardless of setup.
A button that's 100% guaranteed to end your life with zero caviats as long as one or two circumstances are met will never feel okay to get hit by.
Last edited by Boffy; 09-30-2022 at 06:06 AM.
Fails to read thread title tagged with (FL) short for Frontline. Fails to read post before quote replying to it with CC based commentary. Maybe time to train reading comprehension *cough* *cough**Cough* *cough* Shields at full help
Distance
Any mit before they LB does work other then Guard
Paying attention might do you so good
CC any cc other then heavy
Single target instead of aoe
It comes every like 1min and 30s maybe time to be aware *cough* *cough*
But no counter play
Can’t fight god and anime UwU
Can fight god but not literacy it would seem.
Oh no I agree that it needs to be removed honestly I think It needs a whole rework not a fan of the single minded playstyleIt's not about it not having counterplay. It absolutely does. It's about how much it sucks to get instantly gibbed by someone you never even knew you were accidentally hitting amidst all the fireworks and flailing bodies.
And simply never using AoE isn't a healthy option eithrr, it's a huge part of many jobs' kits.
It's unfun. It's a bad experience. You don't feel like you were outskilled or outplayed, just cheaply oneshot in the midst of the chaos. That is enough to merit a rework.
And tbh, imo oneshot gimmicks have no place in PvP in the first place, regardless of setup.
A button that's 100% guaranteed to end your life with zero caviats as long as one or two circumstances are met will never feel okay to get hit by.
Please enlighten me with your great wisdom other then the don't use aoes part which I can understand thats alot to ask when there is so many people
where in my comment was invalid
I was going to type a book but IDC anymore
Free the Glam!, Duel Pistols (Gunner)?
Again, you weren't asked to read the entire thread, but you are expected to at least read what you are responding to. You're sighting conflict which nobody here is talking about. The title is clearly relating to the issue of how it behaves in frontline. In conflict it isn't a problem because you can see limit gauges so making good choices is entirely on you. This is not the case in frontline, and you can get punished for playing despite not even targeting the samurai in question.
It's entirely obvious you don't care because you can't even be bothered to read a few sentences before whipping out a soap box. If your book is like your posts I wouldn't bother.
I'm not defending the design of sam lb, because I don't think it's very fun for its players either, but don't most classes, at least red dps, have some combo of buttons that can kill people? Esp with limit break up?
Other LBs are able to be guarded, but other classes can do theirs at range, and don't require a counterattack, so idk it doesn't seem too unbalanced, except in frontlines since it's so chaotic and bypassing passive damage reduction for melee classes. I guess the range on Sam lb is pretty big too. Hmm
Personally I try to put up ANY kind of shield before engaging with a Sam in CC. In frontlines it's not so easy to see it coming, or if there are multiple sam's, it can get a little dicey.
I think Sam lb needs attention if players aren't enjoying playing it, not because it is too powerful. I'd hate to see us complain so loud the devs turn CC into a wet noodle pool fight style arena where abilities don't feel impactful.
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