Give MCH a raise. Call it Defibrillator. Standard 8s casting time, or instant under Reassemble. There, I fixed the game.



Give MCH a raise. Call it Defibrillator. Standard 8s casting time, or instant under Reassemble. There, I fixed the game.



I believe this is exactly what the root of the problem was.
The job had too many values, be it its DPS, healing, res capability. It wasn't simply the best caster, it was the job iteration with the most value across all expansions.
If possible, running 4 SMN would've been ridiculously powerful, whereas today running 4 SAM today wouldn't be as powerful, not even close.
In term of caster tax. I do agree. For as long raise is a thing, SMN & RDM should be taxed. I'd argue they should be 3% behind the BLM. At the end of the day, raise is really useful in prog and people are already favoring RDM&SMN over BLM for raise with the current DPS difference anyways.
I would say that if BLM was to be only 1% ahead of SMN&RDM then Res needs to be gone / becomes a role action. In proper and ideal scenario, a DPS with party buffs only scales higher as the expansion goes. It makes sense for a selfish DPS to be further ahead on the first tier.
What I dread is a 4th caster that will be a "pure" caster with no res and similar DPS to BLM and then they'll get a "res" caster 8% behind the pure caster DPS. That would effectively kill RDM forever. Main casters would prog first 3 fights on RDM, go on SMN on the 4th fight and when reclears happens goes BLM/4th caster leaving pure Casters the main attraction for 14 weeks per raid tier.
Now I have to hop in to post this
https://www.youtube.com/watch?v=zdDxjXMMWgU
Still leveling jobs myself, but I wanted to add my two cents:
Firstly, Samurai. I've leveled the job all the way to Shb levels, and... the job is too simple, I feel. It does GREAT damage, and the combos themselves are easy to the point where even a paste-eater like me could get a grasp on them, but... the job feels so easy, that there really doesn't seem to be much fun with it now. If anything, I would actually prefer if the devs made the job just a bit harder to play; make the player have to work a bit more for the high damage, you know? Keep the damage potential, but make the job a bit more in-line with the others.
Secondly, Red Mage. As a RDM main myself, I do find the job to be quite fun; however, something about the job just makes it feel... "off", so to speak. Even in just leveling dungeons, the job feels a bit slow to use; it does great damage and has great versatility, but something about the job just feels like it takes a while to kill. Part of it is the number of times I nearly get a spell off, only to end up having to move at the last second due to incoming attacks, thus canceling the spell and lowering my overall DPS - a recent run through Holminister Switch comes to mind. I think if I want anything for RDM, it would be at least a buff to mobility in some way; again, I don't have the job fully leveled yet, so take what I say with a grain of salt, but that's just what I've noticed so far.
You're pretty spot on with both observations.Still leveling jobs myself, but I wanted to add my two cents:
Firstly, Samurai. I've leveled the job all the way to Shb levels, and... the job is too simple, I feel. It does GREAT damage, and the combos themselves are easy to the point where even a paste-eater like me could get a grasp on them, but... the job feels so easy, that there really doesn't seem to be much fun with it now. If anything, I would actually prefer if the devs made the job just a bit harder to play; make the player have to work a bit more for the high damage, you know? Keep the damage potential, but make the job a bit more in-line with the others.
Secondly, Red Mage. As a RDM main myself, I do find the job to be quite fun; however, something about the job just makes it feel... "off", so to speak. Even in just leveling dungeons, the job feels a bit slow to use; it does great damage and has great versatility, but something about the job just feels like it takes a while to kill. Part of it is the number of times I nearly get a spell off, only to end up having to move at the last second due to incoming attacks, thus canceling the spell and lowering my overall DPS - a recent run through Holminister Switch comes to mind. I think if I want anything for RDM, it would be at least a buff to mobility in some way; again, I don't have the job fully leveled yet, so take what I say with a grain of salt, but that's just what I've noticed so far.
SAM is generally considered one of the easiest jobs to play in the game and has been since SB. However, there are still some nuances to it for optimization at high-end play, but unfortunately removing Kaiten only made it that much easier.
RDM does feel very off at levels below 90 now because they redesigned it for Resolution (level 90 skill) in mind. Before Endwalker, RDM would do melee combo at 80 mana, and you generated mana MUCH faster than you do now. Which means you were meleeing a lot more often than you are right now because Resolution gives another 4 mana. If you're doing sub-80, then you're noticing it even more without Scorch which gives an additional 4 mana. So after every combo at 90, you get 8 mana back on top of the Verflare/holy mana. This lets you do 2-3 melee combos at once during your 2 minute Embolden or at the very least helps speed up the next melee combo again. And yes, RDM is now currently the least mobile of the casters. You'll get a "a little" more mobility at 90 since Scorch and Resolution are both instant cast, but they don't really compare to BLM's 60s double Triplecast, Aetherial Manipulation and Leylines teleport.



The removal of kaiten had far less impact on the difficulty of samurai than the meiko sushi and tsubame gaeshi stacks.
Those point of view feel accurate.
Personally, I see Samurai as a brain dead job to the same severity as SMN. Replacing the positionals (when the fight says they are) with the few hard casts SMN is dealing.
RDM is fluid at 90 but it's incredibly boring. They only have 1-->2/3 or rep 1 with 4/5 procs. Swiftcast + acceleration on 2/3. Then you have this boring melee string 1 to 6 combo. My frustration to RDM continues with mobility behind an actual problem in one fight this tier. The one fight that required a DPS check which made me go SMN which I'm not a fan either. Caster is just an awful role to play right now imho. Melee Fantasy XIV only lets Melee have fun.
That's what I'd like to say but fun of a role or job is arbitrary to the player behind the screen. I don't think I'd enjoy ranged, melee or caster. I feel the only role I may enjoy would be healer right now lol.
Yeah, I try and focus on finding jobs that "click" with me, you know? RDM is good, make no mistake, and it used to click extremely well, but recently it's just been something of a grind to level thanks to the lack of mobility being made clear. Once the job gets some buffs to mobility in it, I'll main it again, but for now I'll pick something different to keep me entertained.
Of course, now I need to figure out which job to actually play; got a few choices, but nothing coherent so far. Probably Reaper, tbh; it's got low damage compared to the other melee jobs, but it's also fun to play. Kinda looking at a healer as well, but A: I completely suck at healing, and B: as an RP guy myself, none of them entirely fit the vibe I wanted, so it's just a wee bit annoying. Still giving them a shot, though, just in case!![]()
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