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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t want WHM to hold the baby rattle because though my individual care for the WHM class is about as high as CRP square has shown they can’t be trusted to make an “easy job” within a role because when that job inevitably ends up kinda garbage “cough” toilet paper lilys “cough” they will just nerf the entire role to correct the problem, WHM is even more egregious because no matter your opinion of it in high end content it is 100% the slyphie healer of popular with non raiders, if the one popular healer is bad because it’s too simple the entire role is gonna get nuked from orbit, which is exactly what happened in ShB
    (4)
    Last edited by Supersnow845; 09-29-2022 at 07:17 AM.

  2. #2
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I don’t want WHM to hold the baby rattle because though my individual care for the WHM class is about as high as CRP square has shown they can’t be trusted to make an “easy job” within a role because when that job inevitably ends up kinda garbage “cough” toilet palate lilys “cough” they will just nerf the entire role to correct the problem, WHM is even more egregious because no matter your opinion of it in high end content it is 100% the slyphie healer of popular with non raiders, if the one popular healer is bad because it’s too simple the entire role is gonna get nuked from orbit, which is exactly what happened in ShB
    The problem is that Sylphie healers wouldn't even be affected by the change because even right now, they don't utilize the tools they have effectively and instead throw around fluff casts all the time for the sake of roleplaying as the cute bunnyboys tanks healer waifu and the true heart of the group, while everyone else behind the pc is annoyed and resents this guy silently for slowing the entire run. Sylphie healers will only ever get effected if SE ever states that yeah, healers should dps when there is nothing to heal and you can report these people for griefing for afking or deliberately overhealing. Which naturally wille ver happen. So SE isn't even pandering towards these people prefered playstyle, but their self-perception really. Its especially annoying because it basically holds the most iconic healer job in the game hostage. I mean, if Healers would ever be more involved in terms of dpsing or healing and on an equal footing with each other, I certainly would chose the white mage for aesthetic reasons.
    (2)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t want WHM to hold the baby rattle because though my individual care for the WHM class is about as high as CRP square has shown they can’t be trusted to make an “easy job” within a role because when that job inevitably ends up kinda garbage “cough” toilet paper lilys “cough” they will just nerf the entire role to correct the problem, WHM is even more egregious because no matter your opinion of it in high end content it is 100% the slyphie healer of popular with non raiders, if the one popular healer is bad because it’s too simple the entire role is gonna get nuked from orbit, which is exactly what happened in ShB
    Square just can't be trusted to design healers.

    It's pretty obvious by now that they don't care about the issues the role is facing because they only ever care about balance issues facing tanks or melee dps. If there's ever gonna be any meaningful change at this point it's going to take a LOT more backlash than when ShB dropped and pretty much every healer main complained about how braindead everything is now.
    (4)

    Watching forum drama be like

  4. #4
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dogempire View Post
    Square just can't be trusted to design healers.

    It's pretty obvious by now that they don't care about the issues the role is facing because they only ever care about balance issues facing tanks or melee dps. If there's ever gonna be any meaningful change at this point it's going to take a LOT more backlash than when ShB dropped and pretty much every healer main complained about how braindead everything is now.
    I'm not sure if its just dismissal of the role itself that lead them to the design choices they are currently dedicating themselves to or if it is buckling down to Sylphies, who are a pretty loud and aggressive voice in the community. Like, I just saw a video where a guy was basically just giving healer the top to avoid overhealing and he got immediately attacked by Sylphies in the comment section for what is helpful advice for players who'd like to optimize. These players are hyper sensitive when it comes to just suggesting that in actuality, being able to contribute dps is the sign of a superior healer and so I feel like the devs just resigned themselves to just design enrage timers with healer dps in mind because they know it is the reality of every player who engages on this level on contact while keeping up the talk that it is totally not requried and accomodating these people. And we've seen over and over again that the devs often try to muddy the waters in terms of skill gaps at display by simplifying roles and professions. They did the same with Tanks, when playing in dps stance became more common place.
    (1)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dogempire View Post
    Square just can't be trusted to design healers.

    It's pretty obvious by now that they don't care about the issues the role is facing because they only ever care about balance issues facing tanks or melee dps. If there's ever gonna be any meaningful change at this point it's going to take a LOT more backlash than when ShB dropped and pretty much every healer main complained about how braindead everything is now.
    I don't think they can be trusted to design jobs in general.

    Melee are lucky regarding balance because SE has a strange idea that positionals and melee uptime are the height of skill and worth an additional 10% dps, but tanks and dps in general are poorly designed in my opinion and sliding downhill rapidly towards the bottom of the pit to join healers. Tanks have always been watered down melee dps with a few cooldowns and dps boil down to variations of 1-2-3 and oGCD's to fill the gaps for the sake of something to press. The latest dps additions of "aoe version of your single target oGCD" and "button that you can press when you use a 2m cooldown" are uninspired and lazy and things like Lego SMN and Kaiten removal are a bad sign.

    SE have always had a tiny job design team and the game has been expanding expansion after expansion. It's caused them to fall behind. Healers have generally been the corner they cut and pushed to the side to reduce workload, but now even dps and tanks are stretching them thin. They pushed AST and DRG to 7.0 because the playerbase expects good quality and they simply can't keep up with that anymore. They have issues that they've ignored for years.
    (1)

  6. #6
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I don't think they can be trusted to design jobs in general.

    Melee are lucky regarding balance because SE has a strange idea that positionals and melee uptime are the height of skill and worth an additional 10% dps, but tanks and dps in general are poorly designed in my opinion and sliding downhill rapidly towards the bottom of the pit to join healers. Tanks have always been watered down melee dps with a few cooldowns and dps boil down to variations of 1-2-3 and oGCD's to fill the gaps for the sake of something to press. The latest dps additions of "aoe version of your single target oGCD" and "button that you can press when you use a 2m cooldown" are uninspired and lazy and things like Lego SMN and Kaiten removal are a bad sign.

    SE have always had a tiny job design team and the game has been expanding expansion after expansion. It's caused them to fall behind. Healers have generally been the corner they cut and pushed to the side to reduce workload, but now even dps and tanks are stretching them thin. They pushed AST and DRG to 7.0 because the playerbase expects good quality and they simply can't keep up with that anymore. They have issues that they've ignored for years.
    I feel like again Blizz actually came up with a good way of keeping Tank identity intact, engaging and unique after moving away from threat management with the introduction of personal mitigation, which gives tanks different modes of how they deal with incoming damage which is an active part of their Rotation, like DKs timing their Death Strikes to keep themselves healed, Warriors trying to keep up Shield Block while having to make decission on whether to spend their ressources offensively and defensively, Paladins having to make decissions between using their holy power for shield of the righteous or selfheal and of course Monks managing their stagger meter. Playing a DK is a totally differenrt experience than a Monk, the one is defensively weaker and has their healthbar spiking alot more but in turn being able to heal themselves up again while Monk is pretty smooth, postponing part of their incoming damage into a dot instead.
    (0)