Quote Originally Posted by Dogempire View Post
Square just can't be trusted to design healers.

It's pretty obvious by now that they don't care about the issues the role is facing because they only ever care about balance issues facing tanks or melee dps. If there's ever gonna be any meaningful change at this point it's going to take a LOT more backlash than when ShB dropped and pretty much every healer main complained about how braindead everything is now.
I don't think they can be trusted to design jobs in general.

Melee are lucky regarding balance because SE has a strange idea that positionals and melee uptime are the height of skill and worth an additional 10% dps, but tanks and dps in general are poorly designed in my opinion and sliding downhill rapidly towards the bottom of the pit to join healers. Tanks have always been watered down melee dps with a few cooldowns and dps boil down to variations of 1-2-3 and oGCD's to fill the gaps for the sake of something to press. The latest dps additions of "aoe version of your single target oGCD" and "button that you can press when you use a 2m cooldown" are uninspired and lazy and things like Lego SMN and Kaiten removal are a bad sign.

SE have always had a tiny job design team and the game has been expanding expansion after expansion. It's caused them to fall behind. Healers have generally been the corner they cut and pushed to the side to reduce workload, but now even dps and tanks are stretching them thin. They pushed AST and DRG to 7.0 because the playerbase expects good quality and they simply can't keep up with that anymore. They have issues that they've ignored for years.