
Originally Posted by
SaberMaxwell
Likewise you'll have to forgive me not quoting you, am on phone and cannot easily edit things.
So "more useful in those situations" meaning "don't have those situations." I can agree to that, again 8 man checks are not ultimate exclusive obviously but the sheer volume of them this tier was ridiculous.
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When I say "variety in form" I mean "they take different roads to reach the same destination." With that said, up or down a percent or two is fine, especially when RDM and SMN would be rDPS jobs relying on team damage while BLM wouldn't. At the moment, the goal of variety of form is achieved; RDM, BLM, and SMN do approach situations differently because the tools they have to approach situations, namely mobility and uptime, are very different. Thus playing a BLM will be a very different experience to playing a RDM. This would be true regardless of if they did similar damage to each other or if RDM arbitrarily lost verraise. Ideally SMN would go back to being like 5.X SMN where it, while still incredibly mobile, did still have to be mindful of its mobility tools, and as far as variety in form is concerned the caster role is perfect. You get to pick what you want to play based on the playstyle you want. Turret caster, "melee" caster, pet caster.
Variety in function necessarily creates situations where you eventually have jobs hard gated. Remember when Paladin was the physical defense flavor tank / "prog tank"? When SAM and MNK were locked out of parties because it not only brought no piercing debuff, but also no aggro management tools a la NIN?
Variety in function is great in single player rpgs, where the trinity is not so strongly enforced. Not so much in a mmo game like XIV, though I hear XI was much better about job identity.