
Originally Posted by
Travel
Still leveling jobs myself, but I wanted to add my two cents:
Firstly, Samurai. I've leveled the job all the way to Shb levels, and... the job is too simple, I feel. It does GREAT damage, and the combos themselves are easy to the point where even a paste-eater like me could get a grasp on them, but... the job feels so easy, that there really doesn't seem to be much fun with it now. If anything, I would actually prefer if the devs made the job just a bit harder to play; make the player have to work a bit more for the high damage, you know? Keep the damage potential, but make the job a bit more in-line with the others.
Secondly, Red Mage. As a RDM main myself, I do find the job to be quite fun; however, something about the job just makes it feel... "off", so to speak. Even in just leveling dungeons, the job feels a bit slow to use; it does great damage and has great versatility, but something about the job just feels like it takes a while to kill. Part of it is the number of times I nearly get a spell off, only to end up having to move at the last second due to incoming attacks, thus canceling the spell and lowering my overall DPS - a recent run through Holminister Switch comes to mind. I think if I want anything for RDM, it would be at least a buff to mobility in some way; again, I don't have the job fully leveled yet, so take what I say with a grain of salt, but that's just what I've noticed so far.