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  1. #1
    Player
    Travel's Avatar
    Join Date
    Jan 2022
    Posts
    99
    Character
    Yakov Kreso
    World
    Malboro
    Main Class
    Gunbreaker Lv 70
    Still leveling jobs myself, but I wanted to add my two cents:

    Firstly, Samurai. I've leveled the job all the way to Shb levels, and... the job is too simple, I feel. It does GREAT damage, and the combos themselves are easy to the point where even a paste-eater like me could get a grasp on them, but... the job feels so easy, that there really doesn't seem to be much fun with it now. If anything, I would actually prefer if the devs made the job just a bit harder to play; make the player have to work a bit more for the high damage, you know? Keep the damage potential, but make the job a bit more in-line with the others.

    Secondly, Red Mage. As a RDM main myself, I do find the job to be quite fun; however, something about the job just makes it feel... "off", so to speak. Even in just leveling dungeons, the job feels a bit slow to use; it does great damage and has great versatility, but something about the job just feels like it takes a while to kill. Part of it is the number of times I nearly get a spell off, only to end up having to move at the last second due to incoming attacks, thus canceling the spell and lowering my overall DPS - a recent run through Holminister Switch comes to mind. I think if I want anything for RDM, it would be at least a buff to mobility in some way; again, I don't have the job fully leveled yet, so take what I say with a grain of salt, but that's just what I've noticed so far.
    (1)

  2. #2
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Travel View Post
    Still leveling jobs myself, but I wanted to add my two cents:

    Firstly, Samurai. I've leveled the job all the way to Shb levels, and... the job is too simple, I feel. It does GREAT damage, and the combos themselves are easy to the point where even a paste-eater like me could get a grasp on them, but... the job feels so easy, that there really doesn't seem to be much fun with it now. If anything, I would actually prefer if the devs made the job just a bit harder to play; make the player have to work a bit more for the high damage, you know? Keep the damage potential, but make the job a bit more in-line with the others.

    Secondly, Red Mage. As a RDM main myself, I do find the job to be quite fun; however, something about the job just makes it feel... "off", so to speak. Even in just leveling dungeons, the job feels a bit slow to use; it does great damage and has great versatility, but something about the job just feels like it takes a while to kill. Part of it is the number of times I nearly get a spell off, only to end up having to move at the last second due to incoming attacks, thus canceling the spell and lowering my overall DPS - a recent run through Holminister Switch comes to mind. I think if I want anything for RDM, it would be at least a buff to mobility in some way; again, I don't have the job fully leveled yet, so take what I say with a grain of salt, but that's just what I've noticed so far.
    You're pretty spot on with both observations.

    SAM is generally considered one of the easiest jobs to play in the game and has been since SB. However, there are still some nuances to it for optimization at high-end play, but unfortunately removing Kaiten only made it that much easier.

    RDM does feel very off at levels below 90 now because they redesigned it for Resolution (level 90 skill) in mind. Before Endwalker, RDM would do melee combo at 80 mana, and you generated mana MUCH faster than you do now. Which means you were meleeing a lot more often than you are right now because Resolution gives another 4 mana. If you're doing sub-80, then you're noticing it even more without Scorch which gives an additional 4 mana. So after every combo at 90, you get 8 mana back on top of the Verflare/holy mana. This lets you do 2-3 melee combos at once during your 2 minute Embolden or at the very least helps speed up the next melee combo again. And yes, RDM is now currently the least mobile of the casters. You'll get a "a little" more mobility at 90 since Scorch and Resolution are both instant cast, but they don't really compare to BLM's 60s double Triplecast, Aetherial Manipulation and Leylines teleport.
    (2)

  3. #3
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    The removal of kaiten had far less impact on the difficulty of samurai than the meiko sushi and tsubame gaeshi stacks.
    (1)

  4. #4
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Those point of view feel accurate.

    Personally, I see Samurai as a brain dead job to the same severity as SMN. Replacing the positionals (when the fight says they are) with the few hard casts SMN is dealing.

    RDM is fluid at 90 but it's incredibly boring. They only have 1-->2/3 or rep 1 with 4/5 procs. Swiftcast + acceleration on 2/3. Then you have this boring melee string 1 to 6 combo. My frustration to RDM continues with mobility behind an actual problem in one fight this tier. The one fight that required a DPS check which made me go SMN which I'm not a fan either. Caster is just an awful role to play right now imho. Melee Fantasy XIV only lets Melee have fun.

    That's what I'd like to say but fun of a role or job is arbitrary to the player behind the screen. I don't think I'd enjoy ranged, melee or caster. I feel the only role I may enjoy would be healer right now lol.
    (2)

  5. #5
    Player
    Travel's Avatar
    Join Date
    Jan 2022
    Posts
    99
    Character
    Yakov Kreso
    World
    Malboro
    Main Class
    Gunbreaker Lv 70
    Yeah, I try and focus on finding jobs that "click" with me, you know? RDM is good, make no mistake, and it used to click extremely well, but recently it's just been something of a grind to level thanks to the lack of mobility being made clear. Once the job gets some buffs to mobility in it, I'll main it again, but for now I'll pick something different to keep me entertained.

    Of course, now I need to figure out which job to actually play; got a few choices, but nothing coherent so far. Probably Reaper, tbh; it's got low damage compared to the other melee jobs, but it's also fun to play. Kinda looking at a healer as well, but A: I completely suck at healing, and B: as an RP guy myself, none of them entirely fit the vibe I wanted, so it's just a wee bit annoying. Still giving them a shot, though, just in case!
    (0)

  6. #6
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Honestly since EW, I hated RDM until I got it to 90 because it felt soooo slow with resource management after its rework. But 90 really changes the job entirely because Resolution makes your damage skyrocket (especially in dungeons) as well as giving 4 mana back makes it flow so, so much better. Get it to 90, do a few 90 extreme trials so you get actually proficient at it, and you might find it's a job you absolutely love. You do get a lot of mobility with much more frequent and longer melee combos. It's not nearly as immobile as BLM was in the past, even just the last two expansions they were the "mobile caster" due to Dualcast.

    RPR is fine. Don't let the stress of "they're the lowest melee right now" bother you. 1. Balance changes here often, 2. They're still very good, 3. They can clear all content week 1 prog no problem.

    Only way to get better at healer is to play it! I love WHM and SGE. I tolerate AST but I miss its old cards from HW/SB, making me enjoy it less now by proxy.
    (2)

  7. #7
    Player
    Travel's Avatar
    Join Date
    Jan 2022
    Posts
    99
    Character
    Yakov Kreso
    World
    Malboro
    Main Class
    Gunbreaker Lv 70
    Yeah, RPR is actually my favorite melee; cleared the entirety of Shb with it, and I'm having a fun time prepping for the Nier raids. I just don't know whether or not it's going to be my main job for everything; certainly for much of the near-future raids and such, given the versatility and entertainment value.

    I admit, I haven't quite done much content with the healers in general; I haven't been able to touch Scholar yet, I got Conjuror unlocked but wasn't really able to get into it - though I am considering doing more with it - completed the introduction missions for Astrologian but found the card mechanics a bit confusing - again, going to be taking another look - and Sage... let's just say it didn't go well. I will be dipping into healing a bit more in the future, just not quite yet.

    Actually, I've been thinking about giving some of the Ranged options a try; more specifically, Bard and Dancer. Dancer in particular looks like a fun one, as it seems quite simple at higher levels, but capable of still providing good buffs to allies. Slightly nervous about Bard, admittedly; just about everyone I talked to on here makes it sound like the most complicated job in the game, relying heavily on RNG and constantly keeping your songs playing non-stop for your allies. I do want to give it a shot, nonetheless.
    (1)

  8. #8
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mithron View Post
    You're pretty spot on with both observations.

    SAM is generally considered one of the easiest jobs to play in the game and has been since SB. However, there are still some nuances to it for optimization at high-end play, but unfortunately removing Kaiten only made it that much easier.

    RDM does feel very off at levels below 90 now because they redesigned it for Resolution (level 90 skill) in mind. Before Endwalker, RDM would do melee combo at 80 mana, and you generated mana MUCH faster than you do now. Which means you were meleeing a lot more often than you are right now because Resolution gives another 4 mana. If you're doing sub-80, then you're noticing it even more without Scorch which gives an additional 4 mana. So after every combo at 90, you get 8 mana back on top of the Verflare/holy mana. This lets you do 2-3 melee combos at once during your 2 minute Embolden or at the very least helps speed up the next melee combo again. And yes, RDM is now currently the least mobile of the casters. You'll get a "a little" more mobility at 90 since Scorch and Resolution are both instant cast, but they don't really compare to BLM's 60s double Triplecast, Aetherial Manipulation and Leylines teleport.
    I'm gonna disagree with this assessment and say RDM is now more mobile than ever. Your mana gen to melee combo ratio is ROUGHLY the same--you gen less but it costs less, so roughly speaking its still ~40s to generate a melee combo. What this also means is you can bank your melee combo for longer than ever before. In StB / ShB, you had 2 to 4 gcds after becoming melee combo ready where you would begin overcapping, so it wasa very small window of being able to decide when to start the combo.

    Also a typical mistake I see in new rdms these days is burning every melee combo you've got in the 2 minute. The 2 minute burst is over by the time you finish your second combo--even your own embo--so no point in burning that final melee so quick, might as well hold for when mobility is needed.

    Sure they destroyed E. Reprise for some reason but they made Accel into the best thing I never knew I wanted.

    All this to say: I don't want RDM to get even more mobility than it has. It's good as is--it's FUN as is. Resource management on rdm is better than its ever been and its honestly super enjoyable even in tiers like Abyssos that make me wanna scream due to mechanics like Purgation.

    I just wanna feel like I'm not griefing my party by playing a job I have fun with.
    (3)

  9. #9
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    I'm gonna disagree with this assessment and say RDM is now more mobile than ever.
    Oh, it is more mobile than ever, even if Enchanted Reprise is nerfed. Two Accelerations, too. But it's still the least mobile mage now thanks to BLM and SMN changes. I feel more mobile on BLM for Barb ex than RDM.
    (4)

  10. #10
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Mithron View Post
    Oh, it is more mobile than ever, even if Enchanted Reprise is nerfed. Two Accelerations, too. But it's still the least mobile mage now thanks to BLM and SMN changes. I feel more mobile on BLM for Barb ex than RDM.
    Yeah for sure, it's been harshly outpaced by its peers (SMN in particular).

    I'm just out here stuck between RDM needing a buff and not wanting SE to come near RDM with a 10 foot pole after seeing them butcher SAM and SMN.
    (3)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

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