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  1. #101
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    A phone call destroyed a long smartphone post, argh!

    Short: Too late to save the leveling pace in this Umbral Era. Let the Seventh Umbral crisis adjust leveling for 2.0+. Haha! Dodged that phone call, I'm on a computer (Sanguine Rite for posting)! It's fast until 10, slow until 30, then faster than expected after 30.

    Extended and skipworthy:
    Anyhew, I feel that levelng is a strange beast in this game.

    If a player uses leves and behests at early levels, they will level at a slow pace. Duoing (alt lancer and gladiator), we deviated to some marmots in Black Shroud, jumped up from level 3 to 9 in about a good 30~40 minutes and sold their pelts for more money than we were getting from leves.

    Things slowed down again and the combat difficulty for other enemies was enough that the downtime was longer with starter equipment and a slightly updated weapon.

    Levels 10~29, the combat, gear, and leveling options are far less.
    To do better in combat, you usually have to cross class at this point (Second Wind, Cure, etc.)
    Leves generally don't seem worth the time for XP.
    Weapons take more time to acquire (make them yourself, NPC ones spaced out, market costs good chunk of gil).
    Armor is easily worth it, but similar to weapons and are usually a good 6+ levels spaced out before you find a successor.

    As your combo options increase, your damage mitigation and healing abilities expand, entering an arena where more gear is floating around, combat goes quicker post 29. And leves start becoming worth their time in EXP (both company and non-company, except Nanawa).

    Where in many other games, I would expect leveling to be slower at higher levels, it picks up. In this, it seems like there's enemies yield more XP, less downtime, killing faster, more gear options, more locations.

    ... OH! Forgot to get groceries, I'll be back. ... maybe

    Edit: so I'm totally not on the phone, driving, in awe of how long my posts are. Good gawds! *puts yarn in own mouth*
    (1)
    Last edited by Fiosha_Maureiba; 03-27-2012 at 08:31 AM.

  2. #102
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Fiosha_Maureiba View Post
    A phone call destroyed a long smartphone post, argh!
    Who called? Tell them the ESS (Eorzean Secret Service) is coming to punish them worthy of their crime.

    Short: Too late to save the leveling pace in this Umbral Era. Let the Seventh Umbral crisis adjust leveling for 2.0+. Haha! Dodged that phone call, I'm on a computer (Sanguine Rite for posting)! It's fast until 10, slow until 30, then faster than expected after 30.

    Extended and skipworthy:
    Anyhew, I feel that levelng is a strange beast in this game.

    If a player uses leves and behests at early levels, they will level at a slow pace. Duoing (alt lancer and gladiator), we deviated to some marmots in Black Shroud, jumped up from level 3 to 9 in about a good 30~40 minutes and sold their pelts for more money than we were getting from leves.

    Things slowed down again and the combat difficulty for other enemies was enough that the downtime was longer with starter equipment and a slightly updated weapon.

    Levels 10~29, the combat, gear, and leveling options are far less.
    To do better in combat, you usually have to cross class at this point (Second Wind, Cure, etc.)
    Leves generally don't seem worth the time for XP.
    Weapons take more time to acquire (make them yourself, NPC ones spaced out, market costs good chunk of gil).
    Armor is easily worth it, but similar to weapons and are usually a good 6+ levels spaced out before you find a successor.

    As your combo options increase, your damage mitigation and healing abilities expand, entering an arena where more gear is floating around, combat goes quicker post 29. And leves start becoming worth their time in EXP (both company and non-company, except Nanawa).

    Where in many other games, I would expect leveling to be slower at higher levels, it picks up. In this, it seems like there's enemies yield more XP, less downtime, killing faster, more gear options, more locations.

    ... OH! Forgot to get groceries, I'll be back. ... maybe
    Yep... that's the biggest problem, the inverse leveling curve. They will have to fix it, and though it won't be pretty for those without a Lv.50 or higher, it will be healthier in the long run.
    (3)

  3. #103
    Player
    rekijitsu's Avatar
    Join Date
    Mar 2011
    Posts
    45
    Character
    Rekijitsu Taiyou
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    A phone call destroyed a long smartphone post, argh!

    Short: Too late to save the leveling pace in this Umbral Era. Let the Seventh Umbral crisis adjust leveling for 2.0+. Haha! Dodged that phone call, I'm on a computer (Sanguine Rite for posting)! It's fast until 10, slow until 30, then faster than expected after 30.

    Extended and skipworthy:
    Anyhew, I feel that levelng is a strange beast in this game.

    If a player uses leves and behests at early levels, they will level at a slow pace. Duoing (alt lancer and gladiator), we deviated to some marmots in Black Shroud, jumped up from level 3 to 9 in about a good 30~40 minutes and sold their pelts for more money than we were getting from leves.

    Things slowed down again and the combat difficulty for other enemies was enough that the downtime was longer with starter equipment and a slightly updated weapon.

    Levels 10~29, the combat, gear, and leveling options are far less.
    To do better in combat, you usually have to cross class at this point (Second Wind, Cure, etc.)
    Leves generally don't seem worth the time for XP.
    Weapons take more time to acquire (make them yourself, NPC ones spaced out, market costs good chunk of gil).
    Armor is easily worth it, but similar to weapons and are usually a good 6+ levels spaced out before you find a successor.

    As your combo options increase, your damage mitigation and healing abilities expand, entering an arena where more gear is floating around, combat goes quicker post 29. And leves start becoming worth their time in EXP (both company and non-company, except Nanawa).

    Where in many other games, I would expect leveling to be slower at higher levels, it picks up. In this, it seems like there's enemies yield more XP, less downtime, killing faster, more gear options, more locations.

    ... OH! Forgot to get groceries, I'll be back. ... maybe
    This is pretty much how I feel. The EXP gains feel disjointed. It took me way longer to level any class without PLs during the 20-30 range than it does for the 30-40 range in parties since they are available in that range. The experience feels disjointed. Probably the best fix is to increase the EXP gained 1-30, and decrease the amount gained 30-50 (or increase 30-50 TNLs and decrease 1-30's TNLs, which works too). It also takes too long 1-30 and too short 30-50, and that's a huge problem since you learn the most 30-50 IMO where you have your true class unlocked and more complex skills unlocked to work with.

    That being said, server merges are happening. Maybe R10-30 parties will start happening.

    It also doesn't help that, you know, to create Bronze for instance one uses 12 Fire Shards, whereas later metals use 1 Fire Crystal. The game is designed poorly in many regards, thankfully 2.0 will (hopefully) blow up all that was left of the poorly designed Launch FFXIV in favor of more logical progression.

    I think this is *probably* why my opinion is in the minority as well here, as people such as myself who have only just hit ~35 (on a lot of classes in my case) are seeing it speed up... a lot from what I'm seeing personally.

    Maybe I ought to be quick and level what I can from 30-50 as opposed to getting the other things I have to get to 1-30 before they nerf 30-50 EXP TNLs >.>
    (1)
    Last edited by rekijitsu; 03-27-2012 at 08:39 AM.

  4. #104
    Player
    Nevrath's Avatar
    Join Date
    Apr 2011
    Posts
    64
    Character
    Nevrath Vaarni
    World
    Ragnarok
    Main Class
    Paladin Lv 50
    When leveling thm from 18-21 on antelopes near camp tranquill something happened which should not have happened:
    I didnt notice that i leveled up because i had another lv up just a few min earlyer (10 or so, felt like realy just a little moment)...
    I was solo and combo-thundered those antelopes like mad. :O
    Maybe i just had too much fun nukeing so i didnt notice the time.. that would be good now i think.

    Aslong as they dont go teh WoW way and speed it up more...well we all can observe right now how that will turn out in the end.
    (0)

  5. #105
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Peptaru View Post
    It is entirely too fast, and just gets faster the higher you go.
    Thats a big thing too... Ranking up higher levels is easier than lower ones... makes no sense....

    Quote Originally Posted by TheVedis View Post
    because people are trying to hijack this thread to work into their cause for level syncs

    level syncs will just speed up leveling, it wont slow it down, and as many here pretty much agree on, its way too fast
    Level Sync + power leveling = They might as well start everyone at 50
    (2)

  6. #106
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    They need to cap exp bonuses....

    1-20 max exp from a mob is 350, 21-39 is 500 exp and, 40-50 is 800 max
    (0)

  7. #107
    Player
    Vaen's Avatar
    Join Date
    Feb 2012
    Location
    the Mist
    Posts
    328
    Character
    Vaen Tribal
    World
    Behemoth
    Main Class
    Goldsmith Lv 82
    Level sync doesnt have to be like how it was in FFXI.

    If they did it right they would work like this:

    Level 46 player wants to play with her level three 30 friends, so she joins their group, level syncs, and now she has the same amount of power as she did at lvl30. Now they can all group together and do toto-rak and all get exp and it will still be challenging, but the level 46 player's exp is somewhat reduced so her progression to 50 stays at the same rate.

    They can give the higher level player gil/seals/special item rewards for level syncing to help lower level players fill their groups, and this will act as incentive despite the reduced EXP.

    Level sync should only allow players of disparate levels to play together and be rewarded. It shouldn't allow anyone to level up faster.
    (4)
    https://na.finalfantasyxiv.com/lodestone/character/1524546/

  8. #108
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    They need to cap exp bonuses....

    1-20 max exp from a mob is 350, 21-39 is 500 exp and, 40-50 is 800 max
    they used to... at one point you could not get more than 500 from a mob... no matter what
    (1)

  9. #109
    Player
    Pofo's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    84
    Character
    Overlord Pofo
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I think standard leveling as it is right now works just fine considering how difficult it can be finding a party. Hopefully today's server merge helps with that. On that note, PLing is absolutely insane, I won't lie, I've abused PLing myself. With the use of my 2nd account I PLed all of my main's classes to 45 in 3 days, which is absolutely ridiculous. Outside of PLing, Wolves in Natalan are a tad fast, considering I took 6 jobs from 45 to 50 in a matter of a few hours, but for the most part, pre-45 you're not going to see exp like that in a standard exp party. I'm sure when 2.0 hits they'll tone down the exp a bit in exchange for all the new players joining us.
    (0)

  10. #110
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Airget View Post
    I would say the main reason that low level gear doesn't sell is because of materia. The reason why gear at 41+ is so popular is because that's the only range in which you can obtain grade III/IV materia. From 1-30 no matter what you turn into materia it'll always be grade I. From 31-40 it's either Grade I/II. So it's moreso that people aren't willing to take the time to make the gear since the materia just isn't worth the time.
    I was actually thinking about this very thing.

    What if Spiritbond had levels?

    I.E.

    A rank 1 botanist uses their Dodoskin Shoes and hits spiritbond. They're not too concerned with the materia a pair of Level 1 shoes will result in, so they keep on leveling, maybe repair them. Then, they switch to alchemist, and, lo and behold, they need some good Rank 1 shoes. They re-equip their dodoskins, only to realize they are getting nothing out of the quality time they are spending with their shoes.

    However!

    If it were the same thing, yet there were levels of Spiritbond - meaning you could basically spiritbond more than once over with each item (likely there would be a level cap around 5 or something), this taking longer each consecutive time - and each level of spiritbond produced a potentially more powerful materia, people would have a reason to mess with lower level gear and not shove suggested rank 36 gear on their baby Miner feet, but instead keep on trucking with the gear that actually boosts their stats and fits them well. After they've loved their boots for almost 40 levels combined across their classes, the resulting materia will be more than a wimpy "Gathering +1", but could be something more like "Gathering +5 HP +15)

    Off topic, I know. Sorry. Just thought I'd spread the idea.


    As to leveling...

    I only have one class at 50 because I don't play super often. But I think it's at an okay speed, though I do with ranks 10-45 were a little more eventful.
    (1)

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