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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I would say the main reason that low level gear doesn't sell is because of materia. The reason why gear at 41+ is so popular is because that's the only range in which you can obtain grade III/IV materia. From 1-30 no matter what you turn into materia it'll always be grade I. From 31-40 it's either Grade I/II. So it's moreso that people aren't willing to take the time to make the gear since the materia just isn't worth the time. The other issue is the MW limit since gear doesn't stack it's less appealing to sell unless it's something rare that can fetch as much as a material going for 3-4k a piece which would be 297-396k.

    A simple solution would be the ability to stack each piece of gear on a single line to a max of 10. At least then a person using a retainer could put up 10 different pieces of gear of 10 quantity, rather then 10 of the same item and hope people want it. Even 5 quantity would be nice but since gear is only a single stack people are less willing to put up low level gear for 1-5k when they can just as easily sell 50 logs for 500 each and earn more in that one slot then with that low level gear.
    (2)

  2. #2
    Player Tsuwu's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    244
    Character
    Way Extra
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Airget View Post
    I would say the main reason that low level gear doesn't sell is because of materia. The reason why gear at 41+ is so popular is because that's the only range in which you can obtain grade III/IV materia. From 1-30 no matter what you turn into materia it'll always be grade I. From 31-40 it's either Grade I/II. So it's moreso that people aren't willing to take the time to make the gear since the materia just isn't worth the time.
    I was actually thinking about this very thing.

    What if Spiritbond had levels?

    I.E.

    A rank 1 botanist uses their Dodoskin Shoes and hits spiritbond. They're not too concerned with the materia a pair of Level 1 shoes will result in, so they keep on leveling, maybe repair them. Then, they switch to alchemist, and, lo and behold, they need some good Rank 1 shoes. They re-equip their dodoskins, only to realize they are getting nothing out of the quality time they are spending with their shoes.

    However!

    If it were the same thing, yet there were levels of Spiritbond - meaning you could basically spiritbond more than once over with each item (likely there would be a level cap around 5 or something), this taking longer each consecutive time - and each level of spiritbond produced a potentially more powerful materia, people would have a reason to mess with lower level gear and not shove suggested rank 36 gear on their baby Miner feet, but instead keep on trucking with the gear that actually boosts their stats and fits them well. After they've loved their boots for almost 40 levels combined across their classes, the resulting materia will be more than a wimpy "Gathering +1", but could be something more like "Gathering +5 HP +15)

    Off topic, I know. Sorry. Just thought I'd spread the idea.


    As to leveling...

    I only have one class at 50 because I don't play super often. But I think it's at an okay speed, though I do with ranks 10-45 were a little more eventful.
    (1)