


Level sync doesnt have to be like how it was in FFXI.
If they did it right they would work like this:
Level 46 player wants to play with her level three 30 friends, so she joins their group, level syncs, and now she has the same amount of power as she did at lvl30. Now they can all group together and do toto-rak and all get exp and it will still be challenging, but the level 46 player's exp is somewhat reduced so her progression to 50 stays at the same rate.
They can give the higher level player gil/seals/special item rewards for level syncing to help lower level players fill their groups, and this will act as incentive despite the reduced EXP.
Level sync should only allow players of disparate levels to play together and be rewarded. It shouldn't allow anyone to level up faster.
https://na.finalfantasyxiv.com/lodestone/character/1524546/

I think standard leveling as it is right now works just fine considering how difficult it can be finding a party. Hopefully today's server merge helps with that. On that note, PLing is absolutely insane, I won't lie, I've abused PLing myself. With the use of my 2nd account I PLed all of my main's classes to 45 in 3 days, which is absolutely ridiculous. Outside of PLing, Wolves in Natalan are a tad fast, considering I took 6 jobs from 45 to 50 in a matter of a few hours, but for the most part, pre-45 you're not going to see exp like that in a standard exp party. I'm sure when 2.0 hits they'll tone down the exp a bit in exchange for all the new players joining us.




I've said it before so I won't go into much detail, but leveling is much too fast to enjoy.
Finally there are some milestones in the game at low levels to have things to work towards, like obtaining a choco at 25, and jobs at 30. I still feel there needs to be more though. More to enjoy during the journey.
People reach the destination too fast and skip things.
Last edited by Nabiri; 03-27-2012 at 11:55 AM.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
I better hurry up and get some more stuff to 50 before you guys get exp nerfed.



I really hope they don't nerf exp until 2.0 (which is what they've said was the plan anyway.)
There's not enough to do at lower levels right now for it to be enjoyable if they made exp gain slower.
https://na.finalfantasyxiv.com/lodestone/character/1524546/


I just have one question. If levelling to 50 is fast...so what?
The way I see it, right now, even with the fast levelling speed is a bit of a grind. There's nothing really interesting before 50 that can't be enjoyed only before 50, and this game seems to reward players who have multiple jobs at 50 with more skills and abilities.
Really, if the only thing stopping me from enjoying the good part of the game is levelling, why make it longer than it needs to be?
I feel that levels should be like a tutorial on how to use one's skills and abilities, and it should be quick, easy, and to the point. Dragging it out longer than it needs to be does no service to the player or to the game.
Leveling must slow down, or FFXIV will have a life expectancy of about 4 years max. XI lasted as long as it did cuz even verteran players who already had cap jobs still took almost a year if not more to reach cap on another job. then they brought in massive PL XP groups , getting cap jobs ( over half the time sink and the main driving force of the game) became a weekend event, much like it is now, 1-50 in 2-3 days max, I know cuz i have done it over and over again. Level sync is ok, it alows LSs to help eachother reguardless of current LvLs however xp gain must , MUST , slow down if xiv is to see 10 years or more.

Slow leveling is an MMOs balancing tool. MMOs are built to accomodate players joining together and combining their specialization and expertise to accomplish common goals. That way, when different types of rewards drop, they can be passed to the players who can actually use them (obviously, the loot system is not completely set up for this right now, but neither is the leveling).
People have no appreciation for the long, arduous, and yes tedious, journey to current max level. There isn't a sense of "I DID IT!!! FINALLY!!" Instead its, "pssh, bout time i got 50." Given the current Dlvl mechanics in XIV each level can be quite a power boost, slower xp (I think) would contribute to sense of accomplishment and strength for/of your character.
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