
Originally Posted by
flowerfairy
snip
I’ll never, ever, ever, ever understand this point.
GAMES SHOULD BE HARD. They should CHALLENGE you. It makes the feeling of success more IMPACTFUL.
There is already so much casual content in FFXIV. Combat should at least have a higher skill ceiling. And even in MSQ fights to get through the story, players are not expected by the devs to perform even close to optimal. That’s why there’s barely any enrages in Normal fights. If players don’t want challenging content, why even consider doing Extremes and Savage?
Also, you’re always talking about the majority of healers enjoying this gameplay and how changing all healers will kill the role completely. It’s all anecdotal so it isn’t worth discussing, but from my experience with the players that I’ve talked to in-game, a majority of players are not satisfied with healer gameplay. Healers are still constantly in demand since ShB and still get instant queues, more so than tanks.
Edit: A bit off-topic, but I like to play fighting games, and there’s been a weird stigma in recent games between accessibility and gameplay. For some reason, fighting game devs think that players want the game to be accessible and easy to play because past games have hard controls. They start to neglect interesting single-player modes and complex battle systems. They make accessibility the core feature of their game.
So they develop games like Fantasy Strike, DNF Duel, and Blazblue: Cross Tag Battle. And you know what happens to these games? They die 1 month after arrival.
Because casual players don’t care about accessibility. People want to do cool stuff. They want to feel like they’re doing something cool. They want something to stay engaged in the game. A game can be both accessible and cool-looking, but it doesn’t hold a strong advantage over a game that feels cool to play. Casual players like to jump from one game to the next if it looks cooler, and only devoted players stay engaged in that old game. Just a trend I noticed.