Quote Originally Posted by Renathras View Post
*snip*
My two cents: If you want healers to engage more meaningfully with the healing portion of their toolkits, the first thing that needs to change is encounter design, i.e., the reason healers have those buttons in the first place.

The best, most practical suggestions I've seen so far for increasing outgoing damage from mobs and bosses are:
  • Let auto attacks crit again.
  • Let auto attacks continue through casts.
  • Randomize who gets hit by auto attacks.

I gather that some or all of these used to be aspects of game play before I started playing. Regardless, unpredictability would keep healers from falling asleep while waiting for the next scripted raid wide or tank buster.