I feel like again Blizz actually came up with a good way of keeping Tank identity intact, engaging and unique after moving away from threat management with the introduction of personal mitigation, which gives tanks different modes of how they deal with incoming damage which is an active part of their Rotation, like DKs timing their Death Strikes to keep themselves healed, Warriors trying to keep up Shield Block while having to make decission on whether to spend their ressources offensively and defensively, Paladins having to make decissions between using their holy power for shield of the righteous or selfheal and of course Monks managing their stagger meter. Playing a DK is a totally differenrt experience than a Monk, the one is defensively weaker and has their healthbar spiking alot more but in turn being able to heal themselves up again while Monk is pretty smooth, postponing part of their incoming damage into a dot instead.


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