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  1. #1
    Player
    Cheremia's Avatar
    Join Date
    Jun 2017
    Posts
    477
    Character
    Awashio Sazanami
    World
    Balmung
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The idea of DOT’s on healers is you can’t have rigid rotations on classes that may have to triage at any moment

    I know you aren’t suggesting this but it’s not like you can just stick SAM’s rotation on a healer because one succor and you mess up the tsubame loop, delaying a DOT by one GCD doesn’t lose you much and that’s only if you had to heal in the exact GCD you were supposed to refresh your DOT, something like DNC might work if you just took the 1 proc 3 - 2 proc 4 3/4 proc 5 idea and made it so healing wouldn’t break that combo and that is certainly a possibility

    DOT’s are just the easiest way to have a somewhat varied rotation without forcing rigid restrictions required by always needing to be free to heal if necessary
    Yeah I don't say get rid of them nor that the healers should have have dps rotations.
    But with all of them having 1.5 casttime, there are ways to make buffs a thing in some ways.
    Juggling buffs might be the same as juggling dots, but your team actually benefits from whatever you would be doing. I don't even care what, I liked having mp/tp songs on bard because even back in HW, where it nerfed your damage, it was sometimes super worth to do.

    PVP Sch is fun as hell because Expedient gives you so many options. Do you use expedient for big shield? It can and will save people if they have a beefier shield. Or do you use expedient on your dot?
    Adlo -> expedient -> Bio-> deployment in a big cluster of people
    Or are you in a pinch and Expedient-> adlo-> Deployment and RUN

    Or, the big brain. Do you... Expedient to Adlo to Deployment to Seraph to Bio to Deployment so everybody is beefed up AND your enemies are debuffed.

    Adlo also gives 8% Dps increade for everybody that has it
    While Bio debuffs people by 8%

    You only have 2 Adlo charges and only 2 Deployment charges, so cooldownplay is also a thing you need to check. Bio is just on cooldown, so is expedient. Gotta watch your rescources and make sure you have adlo before you dot things for more damage.

    Then there's the fact that people are all over the place in Frontlines especially, so gotta make good use of good positioned people or yourself to spread your adlo to as many of your alliance as possible.

    THAT is fun DoT playing

    I'm not against dots by themself, the way healers use it, even if it WAS multiple buttons, just was never engaging to me.
    I put it on the mob, then what? Nothing, i just wait until the timer is low and do it again.
    If something would come from the dot, it would change my opinion a bit because it would be interacting with them.
    (2)
    Last edited by Cheremia; 09-16-2022 at 05:58 PM.

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    Healing needs an overhaul, but this is more like throwing some new paint on a house with crumbling walls.


    AST is already known to be receiving an overhaul, to whatever extent the devs have planned. I've said it before, but I'd like to see its cards become GCD, its casting focus transition to support, and have the cards additionally generate passive, Malefic-potency damage through a new gauge mechanic. This gives thou-shall-not-DPS healers a job that may still need to maintain Combust and throw a few DPS buttons out once in a while, but can redirect a lot of their focus to spreading buffs.
    Although AST needs some tweaks, this would be far more painful that the current state. AST is interesting since it can buff , heal, and DPS with some mobility. Not be a buff-bot that is there solely to support others, and maybe once or twice, throw out a DPS skill.
    (0)

  3. #3
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    Although AST needs some tweaks, this would be far more painful that the current state. AST is interesting since it can buff , heal, and DPS with some mobility. Not be a buff-bot that is there solely to support others, and maybe once or twice, throw out a DPS skill.
    AST isn't interesting at all, the card mechanic is terrible. Its 'buffs' are two different flavors of Balance Jr., with astrosigns that matter so little that it's not worth redrawing a wrong one. Their design is boring and creatively bankrupt. Moving cards to the GCD allows more thinking time between Draw and Play and, correspondingly, allows the devs to create interesting DPS card effects that require more decision-making from the player than 'is this a melee or a ranged card?'.
    (6)
    he/him

  4. #4
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    SGE is not a DPS healer and it should have a massive expansion of offensive tools or merging supportive tools with new offensive ones. It should feel like the GNB of the healers otherwise what was the point of advertising it as the DPS healer if it's going to play identically to every other healer?
    I like to believe the reason Sage is essentially "easier SCH" is because the devs were hesitant to try how a dps healer would function or is received, since they're testing new waters, and after everything is settled they'll expand more into that identity for 7.0. *inhales hopium*

    That said, I'd be really disappointed, but not surprised, if they just upgrade Dosis, add more healing ogcds, and call it a day. At the very least, give us an aoe Kardia!
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  5. #5
    Player
    sergel02's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Serjle Fields
    World
    Famfrit
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Allegor View Post
    I like to believe the reason Sage is essentially "easier SCH" is because the devs were hesitant to try how a dps healer would function or is received, since they're testing new waters, and after everything is settled they'll expand more into that identity for 7.0. *inhales hopium*

    That said, I'd be really disappointed, but not surprised, if they just upgrade Dosis, add more healing ogcds, and call it a day. At the very least, give us an aoe Kardia!
    I really wish Soteria applied applied a weaker, AOE heal to the party.

    I overall like the healers but still waiting for some changes. I wish we had an Afflatus spell that applied shields on a cooldown and I’m shocked we still don’t. I can only use Rapture so much.

    Sage I like overall but it’s DPS feels the most boring for a job that’s supposed to be the DPS healer. My biggest issue is how your get Addersting stacks. I wish they would keep toxicon the same since it has a cool animation, but you got Addersting stacks from the shield and also using some of your Addersgall heals. It would make it easier to use toxicon for movement and double weaving I suppose, and at least we’d use it more in a battle. I know some sages like to know when to plan to use it and having a limited amount, but I just dislike how Addersting are currently gained.
    (1)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,737
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Allegor View Post
    I like to believe the reason Sage is essentially "easier SCH" is because the devs were hesitant to try how a dps healer would function or is received, since they're testing new waters, and after everything is settled they'll expand more into that identity for 7.0. *inhales hopium*

    That said, I'd be really disappointed, but not surprised, if they just upgrade Dosis, add more healing ogcds, and call it a day. At the very least, give us an aoe Kardia!
    I doubt it unfortunately, if they really wanted SGE to be a proper DPS healer and not “I can force eos to only target the tank instead of whoever she wants” then they could have based it off everything from disc priest to “old WHM/SCH with developed kardia”

    Square just utterly refuses to leave behind the “I spam diagnosis and call it a playstyle” so SGE will never be more than basic kardia
    (1)

  7. #7
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Healing needs an overhaul, but this is more like throwing some new paint on a house with crumbling walls.

    WHM is not in a good place balance wise nor gameplay wise. The lily system is a nice change of pace, but the job needs to bring the lilies down to early levels and expand on the system to make your GCD usage more evenly balanced between a slightly more developed rotation and utilizing lilies that reward you with bursty DPS refunds. The job also needs to have an answer to mitigation. If we want the pure vs barrier healer dynamic to survive, then sure its mitigation can be limited or come at an opportunity cost, but it simply doesn't have an answer to how damage is foundationally being handled in higher levels of content.

    SCH needs a rework. It's confusing for new players to go from ACN to SCH, and the kit is bloated and at war with itself. It also should return to having a DoT focused DPS rotation like it once did, restoring tools like Miasma and Shadowflare, and its resources need to be reworked. The Fey Gauge is a disgrace to gauge mechanics and why does a job need 2 different resources for healing? Why not make the Fey Gauge your healing gauge and turn Aetherflow into your offensive gauge?

    SGE is not a DPS healer and it should have a massive expansion of offensive tools or merging supportive tools with new offensive ones. It should feel like the GNB of the healers otherwise what was the point of advertising it as the DPS healer if it's going to play identically to every other healer?

    AST is already known to be receiving an overhaul, to whatever extent the devs have planned. I've said it before, but I'd like to see its cards become GCD, its casting focus transition to support, and have the cards additionally generate passive, Malefic-potency damage through a new gauge mechanic. This gives thou-shall-not-DPS healers a job that may still need to maintain Combust and throw a few DPS buttons out once in a while, but can redirect a lot of their focus to spreading buffs.
    These arent bad suggestions, I too would lile lillys available earlier. Going into synced content it does slow stuff down without them.

    With DPS I feel like they need to commit to a philosophy and go all in. Either we are pure healers and enimity management is a thing, or we are primary healers/secondary DPS and as such should have a nicer range of offensive skills abd spells.
    (2)
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  8. #8
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I miss Cleric Stance. Added commitment, coordination with other healer, and complexity to extremely simple DPS rotations. If you don't want to add more DPS buttons to healer, stance dancing was a great solution.
    (2)

  9. #9
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Mithron View Post
    I miss Cleric Stance. Added commitment, coordination with other healer, and complexity to extremely simple DPS rotations. If you don't want to add more DPS buttons to healer, stance dancing was a great solution.
    There's no choice in Stance Dancing. It was never your choice to go in or out of it. It was an obligation that required you to engage with it, and punished you for doing so. What gave old healers more engagement was a combination of more DPS buttons to work with and less OGCD healing to solve all your problems, making you have to rely on GCD heals and juggle your tools accordingly. The button you pressed before and after DPSing was not what made old healing fun.
    (3)

  10. #10
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by ty_taurus View Post
    There's no choice in Stance Dancing. It was never your choice to go in or out of it. It was an obligation that required you to engage with it, and punished you for doing so. What gave old healers more engagement was a combination of more DPS buttons to work with and less OGCD healing to solve all your problems, making you have to rely on GCD heals and juggle your tools accordingly. The button you pressed before and after DPSing was not what made old healing fun.
    I'd agree and disagree with this. Disagree because way back in ARR healer DPS wasn't as big of a thing. Going into Cleric Stance legit felt like a risk-reward, and particularly more so for SCH where you could apply your DoTs, have lustrate for emergencies, and then take stance off if needed. I do agree that it would not work nowadays with the way the game has gone, and it would not be an option, only a nuance.
    (1)

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