I'm a pretty casual player, and at this point I'm pretty much over IS entirely. It was alright as a distraction for two weeks of light play, while doing CC, but as of now it's just me trying to get the last rewards so that I don't have to enter the instance again - unless they add more, new desirable rewards.
WHM | RDM | DNC
WOW runs on its endgame content (nobody timewalks these days) and it’s still bigger than 14 and people act like it’s a dead game that should be evidence that you should never pay attention to the raid community, if a game larger than 14 can be held up by its raid community if anything that’s more evidence that 4 scripted fights every 8 months and maybe an ultimate if it doesn’t get delayed every 2 years isn’t enough
But the sad realization is that nearly 90% of the community in FF14 do not do savage and ultimates (Based on numbers from XIVCensus and a certain publicly available log site).
XIV would never survive on raid content alone.
It needs its casual content, even if it dies out quicker.
I largely agree. I know some people will LOVE IT TO DEATH, but I'm already at the point that I'm just barely putting anything in production (often potion + firesand) and plant/water/harvest crops trying to slowly get the island XP to max level 10. Once I do that, I may just do the garden and nothing else. Oh, and I feed the animals, but just because I genuinely feel bad about having animals and starving them to death, even if it is just a game. I've seriously considered just freeing them all, and I may once I hit level 10. Though I suppose I probably need to keep them so I can use them as a dump for the excess crops so I don't overcap those.
I know they didn't want it tied to the outside world/progression because they didn't want people to be forced into it and wanted people to be able to do it at their own pace, but the result is that there's also no reason to do it other than getting several (stupidly expensive) mounts and a Steve Irwin glamor set.
Unpopular opinion, I'm sure:
SCREW
HOUSING
Again, I KNOW some people love it...but I genuinely don't care about it. There are apartments. They just need to let you put "outdoor" items in the apartment and BAM! Done.
What I think the "instead of" here is that Island Sanctuary robbed us of Exploration Content (e.g. Eureka/Bozja), which I actually love as it's some of the only really interesting overworld-ish content in this game, and BA/DRSavage are some of the most interesting raid content in this game, and that actually feel like old-school MMO raids as opposed to "series of disconnected boss fights" that the 8 man "raids" are that have very little "raiding" involved (the concept of a raid is to raid a powerful villain force's stronghold, after all). The Relic this time is going to be like ARR/HW where you do a bunch of Fates and grind old dungeons until you pass out since there's no exploration zones to do instead...because Island Sanctuary took the resources that would normally go into creating the new one for the expansion. <_<
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EDIT: I think in the end, what's killed it for me was the Workshop.
I've been a division officer irl. I'd rather not be one in a game. Coming up with work orders and automating things then just not being involved and letting it go and just checking in on it...? What's even the point? I get not everyone wants to just farm materials (hence the Granary, though it's hyper-slow vs you just going and gathering yourself), but I'd genuinely rather just craft stuff myself and trade for scripts directly. Hell, I do that ON MY ACTUAL CRAFTERS in this very game when I'm so inclined!
It's basically Garrisons all over again, if Garrisons didn't have any connection to the outside game other than some crafter items (the materia you can buy) and mounts that require days/weeks of sending your minions out on the missions. In other words...worse than Garrisons, sadly. The only plus side is, unlike Warlords, we don't have a situation where 90% of the playerbase is in their Garrison/Island all the time. So I guess that's a slight improvement, ironically?
I'm glad - I really am - that some people are enjoying and loving the content, and more power to them. I hope they get a ton of enjoyment out of it. I just personally am not one of such people.
Last edited by Renathras; 09-23-2022 at 09:41 AM. Reason: Marked with EDIT
Honestly the island runs itself to the point where you check it once a week to setup the next week and collect your explorations.
It is, for all intensive purposes, a crappy mobile game within XIV.
I think ive spent a total of 20 minutes on my island since rank 10, and should have every single unlock finished today from doing nothing at all.
Goodbye island, the glams and mounts were nice, but dead end content is dead end content.
Housing?
Its my gil sink.
Where else am i going to spend 600m in this game, gil is a worthless currency outside of week 1 raiding, which doesnt exist anymore.
Wanna know the big secret for why despite all its faults WoW still is kicking? One it has the honorary privilege of being the MMO that was at the right place at the right time to define a gaming generation. Sure it was at current FFXIV's position for being the casual MMO once upon a time but as the genre grew so did various gaming philosophies as well as our standards when it comes to gaming in general.
The only reason why WoW is still alive isn't truly because it's the best game, it's because it managed to built up a huge playerbase throughout it's longevity. People play WoW because of its predatory addiction and retention mechanics. mechanics that are both unfun and overall unhealthy for a community and these are things a lot of its playerbase are fully aware of and they complain yet. It's why so many people joke about having stockholm syndrome over the game because even when the game is at its absolute worst, there's that brand loyalty and number of players that keep it alive.
If you haven't realized since I actually keep up with current WoW news, the game in general isn't doing so well. The last 2 expansions flopped very hard and right now theyre at that all too familiar cycle of "listening to the playerbase" where they attempt to undo all the unfun systems that people have been criticizing. Dragonflight's expansion is prolly a lot of people's last hope ( let's face it, they'll come back) and if Blizzard doesn't knock it out of the park then it's uncertain how much of that gamer loyalty will help it keep afloat.
So far, they seem to be trying to listen to the community and the fact that they're trying to focus more on the casual aspect in a lot of ways speaks more for what truly matters in today's MMO standards.
Last edited by Atelier-Bagur; 09-23-2022 at 10:22 AM.
What do you want all those event only outdoor furniture items to actually be usable instead of rotting in your retainer's inventory?
No! You wanted the ability to click on resources for 10 hours and have it ammount to nothing more than a few hair styles and mounts.
Praise to Yoship
I wanted to get the outfit but I could only play it for 1 day. I guess its not for me. Its not interesting.
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