I largely agree. I know some people will LOVE IT TO DEATH, but I'm already at the point that I'm just barely putting anything in production (often potion + firesand) and plant/water/harvest crops trying to slowly get the island XP to max level 10. Once I do that, I may just do the garden and nothing else. Oh, and I feed the animals, but just because I genuinely feel bad about having animals and starving them to death, even if it is just a game. I've seriously considered just freeing them all, and I may once I hit level 10. Though I suppose I probably need to keep them so I can use them as a dump for the excess crops so I don't overcap those.
I know they didn't want it tied to the outside world/progression because they didn't want people to be forced into it and wanted people to be able to do it at their own pace, but the result is that there's also no reason to do it other than getting several (stupidly expensive) mounts and a Steve Irwin glamor set.
Unpopular opinion, I'm sure:
SCREW
HOUSING
Again, I KNOW some people love it...but I genuinely don't care about it. There are apartments. They just need to let you put "outdoor" items in the apartment and BAM! Done.
What I think the "instead of" here is that Island Sanctuary robbed us of Exploration Content (e.g. Eureka/Bozja), which I actually love as it's some of the only really interesting overworld-ish content in this game, and BA/DRSavage are some of the most interesting raid content in this game, and that actually feel like old-school MMO raids as opposed to "series of disconnected boss fights" that the 8 man "raids" are that have very little "raiding" involved (the concept of a raid is to raid a powerful villain force's stronghold, after all). The Relic this time is going to be like ARR/HW where you do a bunch of Fates and grind old dungeons until you pass out since there's no exploration zones to do instead...because Island Sanctuary took the resources that would normally go into creating the new one for the expansion. <_<
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EDIT: I think in the end, what's killed it for me was the Workshop.
I've been a division officer irl. I'd rather not be one in a game. Coming up with work orders and automating things then just not being involved and letting it go and just checking in on it...? What's even the point? I get not everyone wants to just farm materials (hence the Granary, though it's hyper-slow vs you just going and gathering yourself), but I'd genuinely rather just craft stuff myself and trade for scripts directly. Hell, I do that ON MY ACTUAL CRAFTERS in this very game when I'm so inclined!
It's basically Garrisons all over again, if Garrisons didn't have any connection to the outside game other than some crafter items (the materia you can buy) and mounts that require days/weeks of sending your minions out on the missions. In other words...worse than Garrisons, sadly. The only plus side is, unlike Warlords, we don't have a situation where 90% of the playerbase is in their Garrison/Island all the time. So I guess that's a slight improvement, ironically?
I'm glad - I really am - that some people are enjoying and loving the content, and more power to them. I hope they get a ton of enjoyment out of it. I just personally am not one of such people.