Quote Originally Posted by Treach View Post
No stat changes were announced and the dev/mod post said just abilities.

Can't really see any obvious benefits, that isn't fanboy biased opinions, to changing to pld for either of the dungeons.
Healing probably. A PLD can take less dmg and self-heal as long as they bring ethers. A WAR cannot. The trade-off between WAR and PLD is down to dmg and hate-control. A PLD is easier to keep alive, but does less dmg. A WAR is harder to keep alive, but does a lot more dmg. WAR for speed run, PLD for long and drawn-out battles. It doesn't require fanboy opinions to come to this conclusion. Ppl are just too close-minded and insist on class/job elitism when there's little reason for it.

Yeah overall, with the current content, WAR > PLD for tanking...cuz there really is no long drawn out battle that would require a PLD's skillset. But if a speed run isn't the goal, i'd take PLD over WAR every time. Requires less WHMs (unless PLD fails to bring ethers), and frees up a slot for another DD. So now that I think about it, PLD could work in a speed run too.

Community lacks the ability to think outside the box and change party-setups to fit certain jobs. A WAR tank and a PLD tank should have different party setups...all range DD's and all melee DD's should also require different tank/healer setups. But as always ppl are sheep, and only blindly follow what the guy in front of them is doing without ever bothering to think for themselves.