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  1. #23
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Archwizard View Post
    I wouldn't say AST stances were true "stances" however; they were only positioned there to make AST "flexible" so that you didn't double-up on shield or regen specialists.
    You couldn't switch Sects while in combat, so they forced you to commit to one or the other based on your party composition making the other one just eat a slot for the entire instance... and because Regens stack while Nocturnal Sect debuffed your MP economy and didn't restore as much health (nor did it come with an Emergency Tactics equivalent to turn the barriers into burst healing, or most of Scholar's superior barrier tools for that matter), you were better off using Diurnal Sect anyway regardless of your co-healer, besides a few niche instances or encounters.
    It basically made Nocturnal Sect a dead button and the Sect divisions pointless, contributing to its removal. That, and the introduction of a dedicated barrier healer outmoding it while allowing the devs to fix Savage parties to one of each division of healer without worrying about ASTs trying to game the system.

    When I say "stances", I mean more like what Tanks have: toggle an effect within the encounter as you tag-in or -out of a given position, based on your needs right now.

    Which is why I used Deployment Tactics as an example: toggle between your single-target and AoE skills, both offensive and defensive. During most dungeon pulls, you'll want Adloquium (stance off) and Art of War (stance on); within most boss fights, you'll prefer Succor (stance on) and Ruin II (stance off) instead, meaning there would be ample reason to toggle frequently to suit your needs during each encounter.
    ... Plus you could also argue for AoE equivalents of Physick (meaning no need for Emergency Tactics if they just buff Physick) or possibly even Bio (Miasma, anyone?) without increasing the button count.
    noct was greatly buffed on sbh and if used right was strong. people just was too into regens to see it least for me noct saved me fron alot of things just as sage does too that may severly hurt me or 1 hit unless it was those 999999 one hit do to a certain mech not done right. whm darn right am going noct. another ast am gonna rush noct and sch, i rather leave duty as i dont wanna be in dirunal. Ill actually say that noct actually made it more a challange to make healing fun. It made me be alert and gave a good old feel of mp management and its worse potency heals vs op cheap mp cost dirunal heals and dirunal just seem to make ast look or feel too lazy.
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    Last edited by IceBlueNinja; 09-22-2022 at 09:41 PM.