And people are allowed to play an MMO if they have nervousness out of their comfort zone.
Quoting that person again, so you can be sure of what we are talking about:
やはり、お前は……笑顔が……イイ
Oh I don't disagree that they're allowed to. I'm not their mother.
But as I mentioned earlier, he does have something of a point in that there are certain expectations when you enter particular games/genres.
In the MMO genre it is expected that at some point you will be forced to interact with others, so if you are literally incapable of doing so due to severe, crippling social anxiety, then perhaps you should accpet that you are also functionally incapable of playing said MMOs.
Again, there are degrees to this, it's not black and white.In the MMO genre it is expected that at some point you will be forced to interact with others, so if you are literally incapable of doing so due to severe, crippling social anxiety, then perhaps you should accpet that you are also functionally incapable of playing said MMOs.
Some people function brilliantly in 4 and 8 man content, or sitting in limsa surrounded with catgrills, but will have problems in an alliance.
That doesn't mean they should give up the genre.
やはり、お前は……笑顔が……イイ
"Uhhm, I shouldn't be forced to interact with other players in an MMO"
Bruh, what's nexts, complaining about being forced to shoot guns in a FPS?
... this is why gatekeeping is a good and necessary thing
Exhaustion is a personal problem. MSQ content can be cleared while anxious but if the person doesn't like being anxious they have the option of playing something else.
I mean, I don't really think this changes my point. There are certain expectations of you and your capabilities, and if you cannot reach them, then there's not much else to do. You took that risk when entering a genre/game well known for it's social elements.
On a personal note, I just really struggle to understand why alliance raids are so much more difficult.
Like, what significant difference is there between a 24 man and an 8 man? The only time alliance specific mechanics really happen are when you have to kill a specific add. They're essentially 8 man dungeons.
If anything, more people milling about means you stand out less. When was the last time you paid any attention to specific party members from another alliance? God knows, I can't remember.
Got to page 3 and decided to reply. Quite annoyed to be honest. OP doesn't like raiding, doesn't want to raid. Nothing wrong with that. Raiding is my least favorite activity in the game by far. They have also stated that they have tried many MMO's in the past and they do not like raiding. Unfortunate how many people seem to be implying that there opinion is "wrong" and that they should "just go do the raids."
Oh, so you mean the games core demographic.
Last edited by Xaruko_Nexume; 09-22-2022 at 10:25 PM.
I agree. There's nothing wrong with not wanting to raid and thankfully we only have to do the CT stuff to get through the MSQ. It's not something I'm a huge fan of, only doing them straight through once, and only to unlock them for more roulette variety. Even then, there are ones I haven't set foot into yet. Part of that's due to anxiety from my limited skills and the rest is general lack of interest.Got to page 3 and decided to reply. Quite annoyed to be honest. OP doesn't like raiding, doesn't want to raid. Nothing wrong with that. Raiding is my least favorite activity in the game by far. They have also stated that they have tried many MMO's in the past and they do not like raiding. Unfortunate how many people seem to be implying that there opinion is "wrong" and that they should "just go do the raids."
I suppose you could call me a Hypercasulian, from the city of Filthy on the continent of Toxic since I've spent more time gathering and crafting to make food for my RP venue than I have intentionally progressing in raids. Anxiety due to non-Hypercasulian's attitudes toward us and worry about our limited skills pissing people off and getting kicked is real. I'd say that 90% of anxiety in this game comes from seeing nasty attitudes and words coming from people who are more progression/challenge focused and thinking everyone else is that way when going into party content. I know I feel that way when going into something I've only done once or haven't done in a long time. Hell, I got totally lost in Cutter's Cry the other day and the healer didn't like where I positioned myself (the tank) during a couple fights and Rescued me to a "better" place. Talk about worrying I was pissing people off spiking anxiety!
I do think giving a raid a go is worth it; I enjoyed the Eden story a lot even if I nervous during the fights. However, one shouldn't be required to do so if they don't want to.
Last edited by Illmaeran; 09-23-2022 at 01:53 AM.
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