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  1. #1
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ransu View Post
    Because we want complexity and the nature of tab targeting hot bar style mmos requires a large amount of skills to create that. WoW and SWTOR with their skill purges have proven just how shallow these kind of games can be when you nuke the skill list and simplify everything. I feel for controller players, I really do, but I'd dislike losing skills and complexity because of them and their limited button issues.
    Hi, controller player on a console. The only jobs I've leveled that seem weird to place for the cross hotbar for me personally have been paladin and ninja. Everything else I can somewhat fit onto the bar after going over their actions tab to pre-place abilities for when they're unlocked.

    Majority of what I've played, seems fairly easy to setup. The only way it would be a problem is if they added 3-4 completely new buttons to a given job in the next update.
    (0)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xAFROx View Post
    Hi, controller player on a console. The only jobs I've leveled that seem weird to place for the cross hotbar for me personally have been paladin and ninja. Everything else I can somewhat fit onto the bar after going over their actions tab to pre-place abilities for when they're unlocked.

    Majority of what I've played, seems fairly easy to setup. The only way it would be a problem is if they added 3-4 completely new buttons to a given job in the next update.
    The devs have done a decent job staying within the 32 buttons as that's about around how many keybinds you can get out of all the shortcuts with the crossbar. The problem is though they keep removing stuff to make room for new stuff which would normally be fine, but they remove things that make things worse or feel incomplete and then it takes them years to fix it.
    (5)

  3. #3
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by xAFROx View Post
    Hi, controller player on a console. The only jobs I've leveled that seem weird to place for the cross hotbar for me personally have been paladin and ninja. Everything else I can somewhat fit onto the bar after going over their actions tab to pre-place abilities for when they're unlocked.

    Majority of what I've played, seems fairly easy to setup. The only way it would be a problem is if they added 3-4 completely new buttons to a given job in the next update.
    I have no problem with paladin.

    Paladin fits on my main cross hotbar with my extended bars just fine.

    Dragoon needs a completely separate bar for aoe because it doesn't effing fit on the main one. I have face buttons on both triggers set to GCDs and dpad set to ogcds and there's no bloody room.

    I don't even want to think about ninja. Might just half ass it to 90 and then ignore the job altogether.

    You can add complexity by adding skill interplay rather than just adding more buttons you might never use, or just set into a rotation and use on cd. CDs aren't fun. We have a ton of them. Maintenance buffs/debuffs aren't fun(think Savage Roar from wow, or Death's Design debuff.. maintenance crap). You could add complexity solely by removing the 2 minute burst paradigm they got going on here.

    Either way, someone somewhere will find your optimal rotation and you'll do it, thus making it not complex.
    (0)