A connoisseur of the superior belly strat I seeTo an average brand new sprout, the CT series is simply overwhelming. Castrum and Prae are vastly improved for a level 50 player in level 50 gear, same needs to happen for the similar point in the story.
It needs a rework, and removal from the constraints of a full Alliance where you have all those geared level 90 destroying the content before you can even get off a single spell.
Leave that until 500 or so quests in the future when your gear has caught up a bit. But right now, CT isn't that much fun for an on-level player, and it's not like they will see a single mechanic outside of "A: All in the belly / B: Belly time / C: Can we join you in the belly?" which they are likely dead on the floor for anyway.
we need CT Unreal
#bringbackthebouncycastle
The best fight in Syrcus is a shadow of its former self, I would have infinitely more fun if I actually saw mechanics in there as opposed to... maybe seeing some in WoD and WoD only. It would also destroy the "but it's so faaaast" argument that people have and I'd probably see other things more often instead of justmonikaCrystal Tower, just Crystal Tower, ONLY CRYSTAL TOWER if they all had mechanics back. ...also that first week of mechanics back I'd want to be in those parties just to watch people go "?!?!?! WHAT DO I DO" while the old players who have been here for 84 years do them with no issues lmao.
Though before that happens, I'd prefer them to fix Atomos' aggro range in Labyrinth so just looking at Atomos funny or sneezing in its direction with your toe barely over the line doesn't aggro. If they can't (or won't), then fixing where everyone who isn't at their team's lane on pull actually gets shuffled correctly instead of just piling into A's lane would be great.
Still gonna hold out for a proper Glasya fight though, that fight was the most fun in Syrcus.
My only issue with Crystal Tower is that its not Voice acted.
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
CT raids are also balanced before item sync was synced to HQ values. It's just been progressive been getting weaker since then. It just needs a lower sync value to bring back it's mechanics.
Personally i like the crystal tower raids. And i havent noticed anyone drop getting them myself and can only recall once a group i had complain about getting it. But thats my own personal experience.
The only thing they really could do with doing is putting an item level sync closer to the minimum, not a rework. The mechanics of all alliance raids are overwhelming, not just ARR. Even as someone who has cleared them before, you can go into the alliance raids from expansions and not understand some of the mechanics because there are so many of them. It gives them a good sense of the scale of alliance raids.To an average brand new sprout, the CT series is simply overwhelming. Castrum and Prae are vastly improved for a level 50 player in level 50 gear, same needs to happen for the similar point in the story.
It needs a rework, and removal from the constraints of a full Alliance where you have all those geared level 90 destroying the content before you can even get off a single spell.
Leave that until 500 or so quests in the future when your gear has caught up a bit. But right now, CT isn't that much fun for an on-level player, and it's not like they will see a single mechanic outside of "A: All in the belly / B: Belly time / C: Can we join you in the belly?" which they are likely dead on the floor for anyway.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
I disagree with this completely, and to be honest I disagree with the way they've approached old content in general outside of dungeon reworks.
Each duty early on should be teaching you things and preparing you for what you'll find up ahead, but as it is most of the content is too braindead for you to learn anything other than tank and spank (I think it's telling that those beginner guide videos they put out didn't even mention the bubbling grate mechanic in the Sastasha boss).
Having stuff be somewhat challenging at that point for alliance raids should be a thing so you actually get used to those kinds of duties and stuff like alliance specific mechanics right away.
There should be a gradual escalation of challenge as you go through the game, but right now it's all basically the same base level of challenge for 80% of it and then it only starts escalating once you get to current expansion content.
Even Dun Scaith and Orbonne are a joke nowadays.
It's not like it'd put anyone off to have this stuff be hard anyway. Back when this content was new and somewhat challenging it was also the introduction of alliance raids for a lot of people, just because they're the first of many now shouldn't mean it needs to be changed or casualized.
Honestly even with a better ilvl sync it might be a bit too easy considering just how much has actually changed since then.
It's not just bloated gear stats, direct hit replacing accuracy gave you a huge damage boost in old content, and potencies have been increased tremendously over time too.
Take Ninja's basic 3-hit combo for example:
When it first released its potency was 150 > 200 > 320
Now it's 220 > 320 > 440
There's just been power creep all around that's left old content in the dust.
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