I view it more of this game wants to have its cake and eat it too.
Hardcore Raiding? Cool thats neat.
Not giving the players anyway to evaluate their OWN damage, let alone the performance of others? Not so great
Not even given the faintest hint of feedback on ANY KIND OF PERFORMANCE at all? Now its just getting mediocre.
The toxicity is already there, people will just scream and frustration when things dont work out and lash out at anything, rather than giving people a means of identifying issues with the party and adjust accordingly you'd rather have a system that keeps everyone in the dark for the sake of protecting some players feelings? This is somehow preferable to an entire party disbanding and they all get frustrated and upset over it rather than being able to identify the weak link,
who may very well be someone who doesnt even KNOW they're the weak link and has no means in the game for self improvement?
Then honestly maybe they shouldn't put such high gear/dps/heal checks in this game. Just let all the content be easy baby mode and put the PVP chat filters on all content.
Or are people really supposed to just run the same content 100 times and pray that one time the planets align and they get the clear?
Its honestly kinda pathetic that so many groups just rely on these plethora of 3rd party tools just to accomplish what other games have as basic features, all in the false pretense that it makes the game less toxic.
Last edited by Oizen; 09-18-2022 at 03:43 AM.
Thing is I get it, class balance needs to better, but people need to learn to properly chill and get some needed perspective sometimes rather than stewing in their own mindset about how the balance should be for them.
I want to add to that, the only thing that can make the game less toxic is active moderation. You can not eliminate toxicity through taking away tools. Crystal Conflict's chat system proves that. Sure you only have predetermined messages but when a teamfight goes south and one person is spamming good match 15 times in a row, we can all guess what they actually mean to say.
I mean you can surprisingly look over log data, identify a problem with regards to another players performance, bring up said thing you identified in a polite and supportive manner in order for said person to try adjust things to improve. You can even do all of this in private.
I think the sample data here is skewed; people are more likely to come post on the forums when annoyed or upset about a thing. Folks who have just used logs to improve their own performance or clean up a static's mitigation strategy for a fight are not likely to come post on the forums about it.
Therefore, you're more likely to see people who have just had a negative experience with parsing come and post here... and more likely to see people who engage in that conversation on the opposing side taking a defensive tone.
This isn't to say that parsing may not cause more negativity than positivity; I don't know. But I do think that forum posts are a terrible—and inherently inaccurate—way to judge that.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
What's the issue exactly with the tuning of the latest savage anyway?
It was cleared in about a day which is the same time it took for other raid tiers previously. It's not like it is impossible to clear during the 1st week with existing gear so why are people complaining so much about the tuning that it has to be nerfed, which is kinda disappointing.
God forbids that players are given a challenge for hardcore content which savage raids are supposed to be. No, everything has to be nerfed so as to appease the casual masses which is urgh.
Combination of factors.What's the issue exactly with the tuning of the latest savage anyway?
It was cleared in about a day which is the same time it took for other raid tiers previously. It's not like it is impossible to clear during the 1st week with existing gear so why are people complaining so much about the tuning that it has to be nerfed, which is kinda disappointing.
Fight was overtuned and required higher degrees of perfection than any savage fight since HW. It doesn't really make sense for a Savage DPS check to be more difficult to meet than an on-content ultimate.
Job balance is extremely bad right now, which combined with the above lead playing certain jobs to be akin to actively sabotaging your group. These jobs were getting mass kicked or locked out of party finder.
P8S doorboss is fun, but badly designed. It has two timeline permutations, and one of the permutations is inherently worse for buff alignment / pot windows. Because the check was so tight, this lead to groups immediately walling if the pattern was unfavorable.
Being forced to switch jobs, pray for crit RNG or abort runs because of bad timeline RNG isn't 'challenging'. It's just unfun.
The key was job balance. Several groups that had a paladin or a warrior were hardstuck on the phase 1 enrage on p8s despite getting through the fight cleanly but managed to clear within a couple of pulls (or even the next pull) when they swapped to drk/gnb, despite those jobs not being the comfort job of these tanks. That's what made it so disheartening. The DPS check being this tight is a bit of an outlier but it didnt break the fight. As you say, world first was achieved in a reasonable amount of time, but the job composition played a role in it and that goes against the intended design of 'play whichever job you like'.What's the issue exactly with the tuning of the latest savage anyway?
It was cleared in about a day which is the same time it took for other raid tiers previously. It's not like it is impossible to clear during the 1st week with existing gear so why are people complaining so much about the tuning that it has to be nerfed, which is kinda disappointing.
God forbids that players are given a challenge for hardcore content which savage raids are supposed to be. No, everything has to be nerfed so as to appease the casual masses which is urgh.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.