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  1. #1
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    Yes, some DR for melee makes sense, however not a flat rate for each melee job. Rather than changing DR due to this, i would prefer that SE created/improved the Frontlines and Rival Wings tutorial for new players. Unfortunately I don't think they will

    I also disagree with the position of balancing that based upon whether people are struggling because whether they are new or not "hardcore". There is no gear that blocks someone from PVP in this game, they can just jump right in and they could be in the same match as someone who has played 1000 matches. I have no problem with that, in fact as someone who had to grind without end to get the best PVP in other games I think it's great- but I do expect that the veteran players will likely wipe the map with the newer players. That also means that the people that may join only once in while are likely not going to do as well as those players who PVP every day for a variety of reasons (no focus, not looking at their map, not knowing their skills, etc).
    That's no more "hardcore" that those people who have a static for savage or unreal content. It wouldn't be seen as normal to ask for balance change for players who never do that level of content to PVE skills - you are applying the same type of request in PVP.

    .
    Frontlines and Rival Wings are meant to be casual. If they don't appeal to casual players, they fail. The only thing keeping frontlines up is it's own roulette. Someone going in the first time and not understanding why their bard deals no damage, despite hitting buttons, is an issue.

    On the other hand, SE is much better off tuning CC in a more competitive direction, including being able to demote in plat, gold, and silver. Right now it's hardcore pvpers that are starting to leave ranked games more and more.
    (2)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Zsolen View Post
    Frontlines and Rival Wings are meant to be casual. If they don't appeal to casual players, they fail. The only thing keeping frontlines up is it's own roulette. Someone going in the first time and not understanding why their bard deals no damage, despite hitting buttons, is an issue.

    On the other hand, SE is much better off tuning CC in a more competitive direction, including being able to demote in plat, gold, and silver. Right now it's hardcore pvpers that are starting to leave ranked games more and more.

    You just provided the example of someone going in as a bard and not understanding why their buttons don't deal any damage. As I said in my first paragraph, it would be helpful to have a PVP tutorial to explain various concepts, among the the PVP skills. It would be useful not only for sprouts, but those returning players who jump back into PVP without bothering to read patch notes and then don't understand why all of their skills are gone.
    (1)