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  1. #41
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by HyperiusUltima View Post
    As for FoF, I think that pre-pull is mostly for fight timing - something that can be important to have in some fights like Barbie where you have multiple instances of interruption(Hair Tethers) or flat out downtime(first transition).
    Paladin has always operated on timings and optimal rotation throughout many fights, most in general are the optimal rotation, rare cases it's the alternative.

    For Barba though, it's the 16-18s pre-pull FoF.
    (3)
    Gae Bolg Animus 18/04/2014

  2. #42
    Player
    SilverSkyway's Avatar
    Join Date
    Nov 2020
    Posts
    100
    Character
    Silvorin Skycrest
    World
    Brynhildr
    Main Class
    Archer Lv 100
    Oookay. I see it now.
    Yeah. It has a few niche useless ability like Atonement and Holy circle where I just forget about them. FoF feel odd to use sometimes. Gore dot should stack to 1min. Why 21s?
    (0)
    Last edited by SilverSkyway; 09-15-2022 at 10:46 AM.

  3. #43
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Undeadfire View Post
    The game that destroyed the MMO genre used parsers
    You got me real convinced there mate. How's that working out for WoW? O-oh... yeah, haha...
    (1)

  4. #44
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Martynek View Post
    You got me real convinced there mate. How's that working out for WoW? O-oh... yeah, haha...
    Since you intend to waste time with troll posts, this is entirely inaccurate.

    WOW dropped severely thanks to Blizzard not caring about it's quality of content, etc and putting cash shops in front of everyones screens in game. Nothing to do with the parser. None of them were killed by parsers, only decrepit old age, whatever you got against parsers is purely your own issue to deal with, as I said it's mandatory in the raiding community.

    Now back on topic.

    -

    Paladin can keep it's rotation, all it needs is potency tuning to make Atonement severely a lot higher in it's attack power, and tune down Holy Spirits so Atonement is the overall bigger number, Goring will hit before the raid buffs fall off. Holy Spirit numbers need cutting down to prevent GCD drifting off, skipping 1 GCD twice in a fight in SHBs actually pushed it's aDPS higher, or no skipping for full focus rDPS. All in all that's all Paladin needs, is gcd fixing. It was syncing raid buffs long before EW.
    (6)
    Last edited by Undeadfire; 09-16-2022 at 12:14 AM.
    Gae Bolg Animus 18/04/2014

  5. #45
    Player
    Martynek's Avatar
    Join Date
    Aug 2014
    Location
    Bozja
    Posts
    107
    Character
    Martyn Dracht
    World
    Lich
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Undeadfire View Post
    (Clueless headcanon and "it wasn't me, honest!" shitposting about raiders somehow not being the death of every game they touch)
    ok
    Quote Originally Posted by Undeadfire View Post
    Paladin can keep it's rotation, all it needs is (funamental alterations to its rotation and gameplay)
    i see, i see.
    (1)

  6. #46
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Undeadfire View Post
    Paladin can keep it's rotation, all it needs is potency tuning to make Atonement severely a lot higher in it's attack power, and tune down Holy Spirits so Atonement is the overall bigger number, Goring will hit before the raid buffs fall off. Holy Spirit numbers need cutting down to prevent GCD drifting off, skipping 1 GCD twice in a fight in SHBs actually pushed it's aDPS higher, or no skipping for full focus rDPS. All in all that's all Paladin needs, is gcd fixing. It was syncing raid buffs long before EW.
    I actually really like PLD's rotation, and I liked Holy Spirit more when it was the same potency as Atonement. I like when PLD is mostly consistent damage with a small minor burst with Confiteor combo. I don't want PLD to be "forced" into this 2 minute party burst window, and instead would rather see the 2 minute party burst window removed and every job be more about individual rotations again.
    (4)

  7. #47
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Entirely possible reworking 2 mins in 7.0.
    (4)
    Gae Bolg Animus 18/04/2014

  8. #48
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    649
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Not gonna lie, I kinda miss the 4 Atonement shenanigans from ShB, the timing was tight but it felt good to get the extra Atonement under FoF and dropping a Holy Spirit if I needed to stay in line with raid buffs. I'll just hope that Square keeps the 6.3 changes to a minimum, I can see them removing FoF and buffing our physical attacks to compensate. I hope that isn't the case though and I'll gladly take what Undeadfire suggested about making Atonement stronger.

    I would like them to combine Skill Speed and Spell Speed as well at this point. Having two separate stats for what GCD you use makes one inherently pointless if your class doesn't make use of it, and potentially weaker than other stats if your class happens to use both weaponskills and spells. May as well combine them to a singular Speed stat so that the Requiescat phase at least benefits from the stat.
    (0)

  9. #49
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by TheDustyOne View Post
    I would like them to combine Skill Speed and Spell Speed as well at this point. Having two separate stats for what GCD you use makes one inherently pointless if your class doesn't make use of it, and potentially weaker than other stats if your class happens to use both weaponskills and spells. May as well combine them to a singular Speed stat so that the Requiescat phase at least benefits from the stat.
    A friend of mine suggested this and it's a solid suggestion if we're gonna have Melee/Casters, change it to haste.
    (5)
    Last edited by Undeadfire; 09-17-2022 at 12:56 AM.
    Gae Bolg Animus 18/04/2014

  10. #50
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    We've been barking up that tree for years at this point. SE doesn't seem interested in doing it for whatever reason.
    (1)

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