Quote Originally Posted by RylaBee View Post
I have no "class fantasies" about MCH.
But question strongly the idea of yet another job to be homogenized in way of: If 2 pRDPS have utilities, so must the 3rd.

My CW(2x) averages around 7-8k and Impro ticks 1.4k.
But these abilities have so few "hits", that its not enough to build statistics on it without including hundreds of parses, not even considering various heal-increasing buffs that come from another jobs (SCH, MNK etc..).
That's because you didn't include overheal.
No 300 potency skill has a 50% variance, that's not how potencies work; not even with heal buffs. If you want to see how much it could heal, you need to include overheal because the raw amount is the metric to go by, not a sniped value from suboptimal timing. And suddenly you would heal for about 13k in total if timed correctly which is stronger than several of the GCD heals your healers used.
Same with Impro tricks.

And I specifically mentioned different forms of utility because I don't think all jobs should bring the same thing. And I strongly question the notion that bringing any form of utility is the same as homogenization. Samba/ Tactician/ Troubadour doing the same thing on the same cooldown with a different icon is homogenization. Giving one prange oGCD healing, one more mit and one refresh/ movement speed isn't in my opinion.