Quote Originally Posted by Mimilu View Post
That seems like a big jump in logic, especially considering they still have additional fees like additional retainers and the always constant flow of purchases for Fantasias.
How is it a big jump in logic? Inflation tends to cause prices of both goods and services to increase every year. Employees need a raise to cover the increases to their housing/utilities/transportation/food/etc? The prices of those items had their prices increased for similar reasons.

The money needs to come from somewhere.

Not every player wants extra retainers.

Not every player is a Fantasia addict, or GP dye addict, or whatever other item/service the game offers as an additional cost feature that you chose to name.

If players don't increase the amount they purchase those services/items and that income remains static, then the game needs to do something to cover increased business costs.

They could increase the cost of everything. Would you prefer that? Or is it better to do what they've chosen to do and just increase the price of newly introduced items compared to comparable items already being sold?